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Arum Adita
Arum Adita
Universitas Muhammadiyah Purwokerto
Verified email at ump.ac.id
Title
Cited by
Cited by
Year
Game edukasi digital untuk meningkatkan minat belajar peserta didik pada mata pelajaran IPA
LY Risnani, A Adita
Prosiding University Research Colloquium, 376-384, 2019
112019
Analisis kebutuhan game edukasi MIPA
A Adita, AB Kusuma, LY Risnani
Jurnal Bioedukatika 5 (2), 86-91, 2017
102017
STEM learning activity through tempeh making process
A Adita, C Yuenyong
Journal of Physics: Conference Series 1835 (1), 012050, 2021
62021
Blended learning supported chemistry course: A systematic review from 2010 to 2019
ARE Nugraheni, A Adita, N Srisawasdi
Proceedings of the 28th International Conference on Computers in Education …, 2020
52020
Pengembangan Two-Tier Multiple choice Question disertai Teknik CRI (Certainty Of Response Index) Sebagai Instrumen Diagnostik Miskonsepsi Materi Genetika
M Nofiana, T Julianto, A Adita
Prosiding SNPBS (Seminar Nasional Pendidikan Biologi dan Saintek), 796-802, 2016
52016
Game-based Biology Learning: A Systematic Review of the Literature during 2010-201
A Adita, ARE Nugraheni, N Srisawasdi
วารสาร ศึกษา ศาสตร์ มหาวิทยาลัย ขอนแก่น 44 (2), 1-18, 2021
22021
Trends of instructional research using biology game: A systematic review of the evidence during 2010-2019
A Adita, ARE Nugraheni, N Srisawasdi
Proceeding of the 28th International conference on Computers in Education …, 2020
22020
Efektivitas model pembelajaran jigsaw berbasis lesson study sebagai upaya perbaikan proses dan hasil belajar mahasiswa
M Nofiana, A Husin, A Adita, LY Risnani
Symposium of Biology Education (Symbion) 2, 2019
22019
Development of Digital Education Game as an Alternative Assesment Instruments In Science Learning for Junior High School
LY Risnani, A Adita
5th Asia Pasific Education Conference (AECON 2018), 77-83, 2018
22018
Blended Learning in Chemistry: A Systematic Review from 2010 to 2019
ARE Nugraheni, A Adita, N Srisawasdi
วารสาร ศึกษา ศาสตร์ มหาวิทยาลัย ขอนแก่น 44 (2), 19-40, 2021
12021
Promoting Core Competencies of High School Biology through Citizen Inquiry Technology: A Case of Polluting Microplastics
A ADITA, C SRIBOONPIMSUAY, N SRISAWASDI
12021
Persepsi Dan Kebutuhan Siswa SMP Dan Guru IPA Terhadap Game Edukasi Di Kota Purwokerto
A Adita, LY Risnani
Seminar Nasional Pendidikan IPA 2017 2, 2017
2017
Developing HOTS-Based Game on Science Learning For Junior High School Students
LYR A Adita
4th Asia Pacific Education Conference (AECON 2017) Universita Muhammadiyah …, 2017
2017
Persepsi dan Sikap Mahasiswa Pendidikan Biologi UMP Terhadap Mata Kuliah Multimedia Pembelajaran
A Adita
Bioedukatika 4, 2016
2016
Pengembangan Game Edukasi untuk Mengembangkan Sikap Ilmiah
A Adita, T Julianto
Program Studi Biologi Fakultas Biologi Universitas Kristen Satya Wacana, 2015
2015
Studi Ketercapaian Learning Outcomes KKNI level 6 dan Kemampuan Guru Biologi SMA dalam Mengembangkan Problem-Based Learning
A Adita
UNY, 2014
2014
Plastic Island Game: A Digital Game for Facilitating Citizen Inquiry Pedagogy in School Science Education
A ADITA, N SRISAWASDI
JURNAL BIOEDUKATIKA
DW Indrata, A Adita, M Nofiana
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Articles 1–18