Dwi Maryono
Dwi Maryono
Program Studi Pendidikan TIK, Universitas Sebelas Maret
Verified email at staff.uns.ac.id
Title
Cited by
Cited by
Year
Pengembangan aplikasi android menggunakan integrated development environment (IDE) App Inventor-2
ES Wihidayat
Edutic-Scientific Journal of Informatics Education 4 (1), 2017
142017
Aplikasi Pewarnaan Graf untuk Optimalisasi Pengaturan Traffic Light di Sukoharjo
CH Meiliana, D Maryono
Jurnal Ilmiah Pendidikan Teknik dan Kejuruan 7 (1), 2014
82014
Pengembangan Sistem Informasi Akademik Berbasis Web Sebagai Sistem Pengolahan Nilai Siswa Di SMK Negeri 1 Kudus
F Suryandani
UNS (Sebelas Maret University), 2016
72016
Robomind utilization to improve student motivation and concept in learning programming
RA Yuana, D Maryono
Proceeding of International Conference on Teacher Training and Education 1 …, 2016
72016
The development of video learning to deliver a basic algorithm learning
SK Fahrurozi, D Maryono, CW Budiyanto
IJIE (Indonesian Journal of Informatics Education) 1 (2), 135-142, 2017
52017
The Use of Robomind Application in Problem Based Learning Model to Enhance the Student’s Understanding on the Conceptual Programming Algorithm.
A Nofitasari, RA Yuana, D Maryono
IJIE (Indonesian Journal of Informatics Education) 1 (1), 9-18, 2017
52017
Development of an Android-based Learning Media Application for Visually Impaired Students
N Azmi, D Maryono, RA Yuana
IJIE (Indonesian Journal of Informatics Education) 1 (1), 61-68, 2017
42017
Analisis Kemampuan Menulis Matematis Siswa Kelas VIII SMP Al Irsyad Surakarta Pada Materi Luas Permukaan dan Volume Bangun Ruang Sisi Tegak Tahun Ajaran 2011/2012
A Andriyani
UNS (Sebelas Maret University), 2013
42013
Designing Android reward system application in education to improve learning quality
R Isnaini, RA Yuana, D Maryono
2017 4th International Conference on Information Technology, Computer, and …, 2017
32017
Penerapan pembelajaran learning cycle 5E sebagai upaya untuk meningkatkan respon positif dan pemahaman siswa
A Purnamasari, DR Aryuna, D Maryono
Jurnal Pendidikan Matematika Dan Matematika 1 (6), 17-26, 2017
32017
Implementation of numerical attribute discretization for outlier detection on mixed attribute dataset
D Maryono, P Hatta, R Ariyuana
2018 International Conference on Information and Communications Technology …, 2018
22018
Perbandingan K-Nearest Neighbor (KNN) Dan Support Vector Machine (SVM) Dalam Pengenalan Karakter Plat Kendaraan Bermotor
A Budianto, R Ariyuana, D Maryono
Jurnal Ilmiah Pendidikan Teknik dan Kejuruan 11 (1), 27-35, 2018
22018
Android based application for supporting English for disability
N Azmi, D Maryono, AY Rosihan
Proceeding of the International Conference on Teacher Training and Education …, 2016
22016
Buku Theory and Application of ICT 3
D Maryono
PT Tiga Serangkai Pustaka Mandiri. Jakarta, 2007
22007
Implementation of Scratch application to improve learning outcomes and student motivation on basic programming subjects
L Permatasari, RA Yuana, D Maryono
Journal of Informatics and Vocational Education 2 (2), 2018
12018
Peningkatan Kualitas Pembelajaran Matakuliah Calculus I Kelas SBI Menggunakan Model Pembelajaran Multi Media Interaktif (MMI)
G Pramesti, D Maryono
Kreano, Jurnal Matematika Kreatif-Inovatif 2 (2), 121-131, 2013
12013
Analisis Kemampuan Menulis Matematis Siswa Kelas VII SMP Al Irsyad Surakarta Pada Materi Luas Permukaan dan Volume Bangun Ruang Sisi Tegak
A Andriyani, S Sutopo, D Maryono
Jurnal Pendidikan Matematika dan Matematika SOLUSI 2 (6), 505-515, 0
1
Penerapan Pendekatan Savi (Somatis, Auditori, Visual, Dan Intelektual) Untuk Meningkatkan Kreativitas Dan Hasil Belajar Matematika Pada Siswa Kelas Ix H Smp N 3 Kebumen Tahun …
HR Putri, B Budiyono, D Maryono
Jurnal Pendidikan Matematika dan Matematika SOLUSI 2 (4), 315-321, 2019
2019
PROFIL PEMASARAN ONLINE USAHA KERAJINAN TOPENG DAN KAYU BATIK DESA BOBUNG GUNUNGKIDUL
D Maryono, S Subiyantoro, S Susilaningsih
JBTI: Jurnal Bisnis: Teori dan Implementasi 10 (2), 87-98, 2019
2019
Game Based Learning Effectiveness with the Kahoot Application Viewed from Learning Interests and Learning Outcomes of Learners in Digital Simulation Subjects
S Hasri, B Basori, D Maryono
Indonesian Journal of Informatics Education 3 (1), 31-38, 2019
2019
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Articles 1–20