Langkah Penyadaran Brand Usaha Kecil dan Menengah (UKM) N Udin Humaniora 2 (1), 277-280, 2011 | 3 | 2011 |
Visual communication design of campaign to reduce plastic waste to protect mangrove by Pulauku Zero Waste J Miriam, N Udin, CMN Latif IOP Conference Series: Earth and Environmental Science 729 (1), 012057, 2021 | 2 | 2021 |
Memahami Kreatifitas Iklan N Udin Humaniora 1 (2), 338-346, 2010 | 1 | 2010 |
Kegiatan Pemberdayaan Masyarakat Melalui Pelatihan Copywriting Bagi UMKM di Kota Semarang L Wijaya, RK Sari, N Udin, T Annas, H Hartono Karunia: Jurnal Hasil Pengabdian Masyarakat Indonesia 2 (4), 36-41, 2023 | | 2023 |
Pelatihan Desain Branding Indonesia Next Good Brand Bagi UMKM di Kota Semarang L Wijaya, RK Sari, N Udin, T Annas, H Hartono BERNAS: Jurnal Pengabdian Kepada Masyarakat 4 (3), 2174-2178, 2023 | | 2023 |
Visual Heatmap Analysis of Happy Meal Advertise on Citra Pariwara 2022 Award using InstantEye Tracker N Udin, R Zuraida, H Hartono, T Annas E3S Web of Conferences 426, 02043, 2023 | | 2023 |
DIGITAL READING DURING THE PANDEMIC: EXPLORING VOCATIONAL STUDENTS’PERCEPTIONS D Purwaningrum, S Suhaeni, RM Pramesti, A Agustina, R Juwita, ... Language Literacy: Journal of Linguistics, Literature, and Language Teaching …, 2022 | | 2022 |
Designing a Digital Book History of Indonesia Fine Arts as a Learning Media in Class RADRI Kuntjoro-Jakti, A Ahmad, Y Farhia, N Udin Proceedings of the 2nd International Conference of Science and Technology …, 2020 | | 2020 |
DESIGN BRANDING AND IMPLEMENTATION OF VISUAL IDENTITY FOR “KEDAI OMAH JLAMPRANG” PEKALONGAN-CENTRAL JAVA N Udin, A Priyono, T Riyadi ICCD 2 (1), 440-445, 2019 | | 2019 |
HUMOR AS AN ADVERTISING STRATEGY: LEARNING PROCESS REVIEW IN HIGHER EDUCATION A Zahra, N Udin, HKS Wijasa, APS Ahmad AGC-SCOPOS 2019, 2019 | | 2019 |
STRATEGY TO INCREASE BRAND AWARENESS OF COFFEE" HABEN NAGEN" N Udin, APS Ahmad, S Ramadanty ICCD 1 (1), 518-522, 2018 | | 2018 |
The Application of Gestalt and Design Principles on Visual Based Games for Children N Udin Journal of Games, Game Art, and Gamification 2 (1), 2017 | | 2017 |
Mengkritisi Iklan Layanan Masyarakat (ILM) Kita N Udin Humaniora 2 (2), 1467-1473, 2011 | | 2011 |