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Anang Kukuh Adisusilo Orcid:0000-0002-1656-4471; ScopusId : 56515508700 WOS:M-1316-2016
Anang Kukuh Adisusilo Orcid:0000-0002-1656-4471; ScopusId : 56515508700 WOS:M-1316-2016
Dosen LLDIK7 Jatim di UWKS
Verified email at uwks.ac.id - Homepage
Title
Cited by
Cited by
Year
Peningkatan kompetensi tenaga pendidik muslimat nu surabaya dalam penguasaan teknologi informasi dan komunikasi (TIK)
U Pudjianto, AK Adisusilo, L Retnawati, N Saurina
Adimas: Jurnal Pengabdian Kepada Masyarakat 4 (1), 22-28, 2020
162020
Pelatihan Pembuatan Media Pembelajaran Menggunakan Video Animasi Guna Meningkatkan Penjualan di SMA Muhammadiyah 3 Surabaya
L Retnawati, F Pratama, T Widiartin, NW Karyanto, AK Adisusilo
JPP IPTEK (Jurnal Pengabdian Dan Penerapan IPTEK) 5 (1), 35-44, 2021
152021
Establishing a WhatsApp conversation: One of innovations in English language teaching
R Mufanti
The 63rd TEFLIN International Conference 2016, 793-796, 2016
132016
Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies
AK Adisusilo, M Hariadi, EM Yuniarno, B Purwantana
Heliyon 6 (3), 2020
122020
Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage.
AK Adisusilo, M Hariadi, E Mulyanto, B Purwantana
International Journal of Advances in Intelligent Informatics 4 (2), 2018
102018
A Review of Immersivity in Serious Game with the Purpose of Learning Media
AK Adisusilo, S Soebandhi
International Journal of Applied Science and Engineering 18 (5), 1-11, 2021
62021
OPTIMIZE 3D GRAPHIC FOR CULTURE GAME BY USING POLYGON REDUCTION.
AK Adisusilo
Journal of Theoretical and Applied Information Technology 72 (1), 9-17, 2015
5*2015
Meningkatkan motivasi belajar menggunakan metode pembelajaran flipped classroom
U Pudjianto, N Saurina, FH Pratama, AK Adisusilo
Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan 21 (1), 2021
42021
Systematic Review to Compare Serious Game and Traditional Learning to Engage Children doClean and Healthy Lifestyle
AKA Sri Wulan Purwaningrum, Nia Saurina
Int. Journal of Engineering Research and Application 7 (4), 18-26, 2017
42017
Implementing Mobile Computing Exercises Based On Android In Creating Ideas To Facilitate Independence Learning Of Reading Comprehension
LT Muharlisiani
ELTR Journal 1 (2), 68-76, 2017
42017
INTERAKTIF AUGMENTED REALITY SEBAGAI MEDIA PROMOSI PENJUALAN PERUMAHAN
YV Beny
Melek IT Information Technology Journal 2 (2), 2015
4*2015
Designing Immersive Serious Game Based on Soil Tillage : Polynomial Model for Horizontal Plowing Force Model
AK Adisusilo, M Hariadi, EY Mulyanto, B Purwantana, R Radi
International Journal of Engineering and Technology(UAE) 7 (4.28), 404 -410, 2018
32018
Bikers game–Simulation game to introduce calories for children in aged 7–8 years old
N Saurina, SW Purwaningrum, AK Adisusilo
International Journal of Emerging Trends & Technology in Computer Science 5 …, 2016
32016
PENGENALAN BUDAYA INDONESIA MELALUI PERMAINAN BERBASIS ANDROID
AK Adisusilo, BYV Nasution
SMATIKA JURNAL 4 (1), 1-13, 2014
32014
Optimazion Agent Behavior On Boxing Game Using Genetic Algorithm
AK Adisusilo
M. Eng. Thesis, ITS, Surabaya, 2013
32013
APLIKASI VIRTUAL TOUR PENJUALAN PERUMAHAN BERBASIS AUGMENTED REALITY
I Rochman, AK Adisusilo
Melek IT Information Technology Journal 7 (2), 23-32, 2021
22021
Pemanfaatan 3D U-Net untuk Segmentasi 3 Dimensi Gelembung Penyebab Kanker Paru-paru (Nodule) pada Lapisan Citra CT Scan
A Pribadi, AK Adisusilo
INSYST: Journal of Intelligent System and Computation 2 (2), 74-85, 2020
22020
DESIGNING COMPUTER-BASED EXERCISES USING WEBLOG, HOT POTATOES SOFTWARE AND SKYPE MESSENGERS IN CREATING IDEAS TO FACILITATE INDEPENDENCE LEARNING OF READING COMPREHENSION
LT Muharlisiani, A Kukuh, S Azizah
Eltin Journal: Journal of English Language Teaching in Indonesia 6 (1), 11-21, 2018
22018
Analisis Kebermanfaatan Aplikasi Panduan Diet untuk Anak Penderita Demam Berdarah
SW Purwaningrum, N Saurina, N Saurina, AK Adisusilo
Kes Mas: Jurnal Fakultas Kesehatan Masyarakat Universitas Ahmad Daulan 11 (1 …, 2017
22017
OPTIMIZING OF BOXING AGENT BEHAVIOR USING ELITISM BASED GENETIC ALGORITHM
AK Adisusilo, M Hariadi, A Zaini, SMS Nugroho
Jurnal Ilmiah Kursor 7 (2), 2013
22013
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