Establishing a WhatsApp conversation: One of innovations in English language teaching R Mufanti The 63rd TEFLIN International Conference 2016, 793-796, 2016 | 9 | 2016 |
Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage AK Adisusilo, M Hariadi, E Mulyanto, B Purwantana International Journal of Advances in Intelligent Informatics 4 (2), 107-119, 2018 | 7 | 2018 |
Peningkatan Kompetensi Tenaga Pendidik Muslimat Nu Surabaya Dalam Penguasaan Teknologi Informasi Dan Komunikasi (Tik) U Pudjianto, AK Adisusilo, L Retnawati, N Saurina Adimas: Jurnal Pengabdian Kepada Masyarakat 4 (1), 22-28, 2020 | 6 | 2020 |
Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies AK Adisusilo, M Hariadi, EM Yuniarno, B Purwantana Heliyon 6 (3), e03613, 2020 | 6 | 2020 |
OPTIMIZE 3D GRAPHIC FOR CULTURE GAME BY USING POLYGON REDUCTION. AK Adisusilo Journal of Theoretical and Applied Information Technology 72 (1), 9-17, 2015 | 5* | 2015 |
Designing Immersive Serious Game Based on Soil Tillage : Polynomial Model for Horizontal Plowing Force Model AK Adisusilo, M Hariadi, EY Mulyanto, B Purwantana, R Radi International Journal of Engineering and Technology(UAE) 7 (4.28), 404 -410, 2018 | 3 | 2018 |
Implementing Mobile Computing Exercises Based On Android In Creating Ideas To Facilitate Independence Learning Of Reading Comprehension LT Muharlisiani ELTR Journal 1 (2), 68-76, 2017 | 3 | 2017 |
PENGENALAN BUDAYA INDONESIA MELALUI PERMAINAN BERBASIS ANDROID AK Adisusilo, BYV Nasution SMATIKA JURNAL 4 (1), 1-13, 2014 | 3 | 2014 |
Optimazion Agent Behavior On Boxing Game Using Genetic Algorithm AK Adisusilo M. Eng. Thesis, ITS, Surabaya, 2013 | 3 | 2013 |
Pelatihan Pembuatan Media Pembelajaran Menggunakan Video Animasi Guna Meningkatkan Penjualan di SMA Muhammadiyah 3 Surabaya L Retnawati, F Pratama, T Widiartin, NW Karyanto, AK Adisusilo JPP IPTEK (Jurnal Pengabdian dan Penerapan IPTEK) 5 (1), 35-44, 2021 | 2 | 2021 |
Systematic Review to Compare Serious Game and Traditional Learning to Engage Children doClean and Healthy Lifestyle AKA Sri Wulan Purwaningrum, Nia Saurina Int. Journal of Engineering Research and Application 7 (4), 18-26, 2017 | 2 | 2017 |
Bikers game–Simulation game to introduce calories for children in aged 7–8 years old N Saurina, SW Purwaningrum, AK Adisusilo International Journal of Emerging Trends & Technology in Computer Science 5 …, 2016 | 2 | 2016 |
OPTIMIZING OF BOXING AGENT BEHAVIOR USING ELITISM BASED GENETIC ALGORITHM AK Adisusilo, M Hariadi, A Zaini, SMS Nugroho Jurnal Ilmiah Kursor 7 (2), 2013 | 2 | 2013 |
A Review of Immersivity in Serious Game with the Purpose of Learning Media AK Adisusilo, S Soebandhi International Journal of Applied Science and Engineering 18 (5), 1-11, 2021 | 1 | 2021 |
Meningkatkan Motivasi Belajar Menggunakan Metode Pembelajaran Flipped Classroom U Pudjianto, N Saurina, FH Pratama, AK Adisusilo Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan 21 (1), 2021 | 1 | 2021 |
Perancangan Media Pembelajaran Tematik Sekolah Dasar Berbasis Serious Game AK Adisusilo Matrix : Jurnal Manajemen Teknologi dan Informatika 10 (3), 123-132, 2020 | 1 | 2020 |
DESIGNING COMPUTER-BASED EXERCISES USING WEBLOG, HOT POTATOES SOFTWARE AND SKYPE MESSENGERS IN CREATING IDEAS TO FACILITATE INDEPENDENCE LEARNING OF READING COMPREHENSION LT Muharlisiani, A Kukuh, S Azizah ELTIN JOURNAL: Journal of English Language Teaching in Indonesia 6 (1), 11-21, 2018 | 1 | 2018 |
SISTEM INFORMASI BOOKING EVENT DI MONUMEN KAPAL SELAM BERBASIS WEBSITE WA Saputro, AK Adisusilo JURNAL ILMIAH TIK 3 (1), 2018 | 1 | 2018 |
GAME PEMBELAJARAN PENGENALAN HURUF UNTUK ANAK INKLUSI (AUTIS) SEKOLAH DASAR N Mareta, AK Adisusilo, N Saurina Melek IT Information Technology Journal 3 (2), 2017 | 1 | 2017 |
Optimasi Pemodelan Porositas Tanah Menggunakan Algoritma Genetika BYV Nasution, M Hariadi, EM Yuniarno, AK Adisusilo SMATIKA JURNAL 7 (01), 15-20, 2017 | 1 | 2017 |