Pelatihan Pembuatan Media Pembelajaran Menggunakan Video Animasi Guna Meningkatkan Penjualan di SMA Muhammadiyah 3 Surabaya L Retnawati, F Pratama, T Widiartin, NW Karyanto, AK Adisusilo JPP IPTEK (Jurnal Pengabdian Dan Penerapan IPTEK) 5 (1), 35-44, 2021 | 33 | 2021 |
Peningkatan kompetensi tenaga pendidik muslimat nu surabaya dalam penguasaan teknologi informasi dan komunikasi (TIK) U Pudjianto, AK Adisusilo, L Retnawati, N Saurina Adimas: Jurnal Pengabdian Kepada Masyarakat 4 (1), 22-28, 2020 | 20 | 2020 |
Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies AK Adisusilo, M Hariadi, EM Yuniarno, B Purwantana Heliyon 6 (3), 2020 | 15 | 2020 |
Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage. AK Adisusilo, M Hariadi, E Mulyanto, B Purwantana International Journal of Advances in Intelligent Informatics 4 (2), 2018 | 13 | 2018 |
Establishing a WhatsApp conversation: One of innovations in English language teaching R Mufanti The 63rd TEFLIN International Conference 2016, 793-796, 2016 | 12 | 2016 |
A review of immersivity in serious game with the purpose of learning media AK Adisusilo, S Soebandhi International Journal of Applied Science and Engineering 18 (5), 1-11, 2021 | 10 | 2021 |
Meningkatkan motivasi belajar menggunakan metode pembelajaran flipped classroom U Pudjianto, N Saurina, FH Pratama, AK Adisusilo Didaktis: Jurnal Pendidikan dan Ilmu Pengetahuan 21 (1), 2021 | 7 | 2021 |
Perancangan multiplayer serious game pengolahan tanah menggunakan bajak singkal ML Lee, AK Adisusilo, NI Prasetya INSYST: Journal of Intelligent System and Computation 4 (1), 16-21, 2022 | 5 | 2022 |
Perancangan Media Pembelajaran Tematik Sekolah Dasar Berbasis Serious Game AK Adisusilo Matrix: Jurnal Manajemen Teknologi dan Informatika 10 (3), 123-132, 2020 | 5 | 2020 |
Systematic Review to Compare Serious Game and Traditional Learning to Engage Children doClean and Healthy Lifestyle SW Purwaningrum, N Saurina, AK Adisusilo International Journal of Engineering Research and Application 7 (4), 18-26, 2017 | 5 | 2017 |
APLIKASI VIRTUAL TOUR PENJUALAN PERUMAHAN BERBASIS AUGMENTED REALITY I Rochman, AK Adisusilo Melek IT: Information Technology Journal 7 (2), 23-32, 2021 | 4 | 2021 |
Designing immersive serious game based on soil Tillage: polynomial model for horizontal plowing force model AK Adisusilo, M Hariadi, E Mulyanto, B Purwantana Int. J. Eng. Technol 7 (4), 28, 2018 | 4 | 2018 |
Interaktif Augmented Reality Sebagai Media Promosi Penjualan Perumahan DS Wati, AK Adisusilo, BYV Nasution Information Technology Journal 2 (2), 42-50, 2016 | 4 | 2016 |
Pengenalan Budaya Indonesia Melalui Permainan Berbasis Android AK Adisusilo, BY Nasution Smatika Jurnal, 1-13, 2014 | 4 | 2014 |
Serious game design for soil tillage based on plowing forces model using neural network AK Adisusilo, E Wahyuningtyas, N Saurina Journal of Intelligent & Fuzzy Systems 43 (1), 735-744, 2022 | 3 | 2022 |
Pemanfaatan 3D U-Net untuk Segmentasi 3 Dimensi Gelembung Penyebab Kanker Paru-paru (Nodule) pada Lapisan Citra CT Scan A Pribadi, AK Adisusilo INSYST: Journal of Intelligent System and Computation 2 (2), 74-85, 2020 | 3 | 2020 |
Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies. Heliyon 6, 3 (2020), e03613 AK Adisusilo, M Hariadi, EM Yuniarno, B Purwantana | 3 | 2020 |
Pembelajaran tematik sekolah dasar berbasis serious game AK Adisusilo Pengembangan SDM Indonesia untuk Mendorong Pertumbuhan Ekonomi Digital, 236-238, 2019 | 3 | 2019 |
Implementing Mobile Computing Exercises Based On Android In Creating Ideas To Facilitate Independence Learning Of Reading Comprehension LT Muharlisiani ELTR Journal 1 (2), 68-76, 2017 | 3 | 2017 |
Reduction, Optimize 3D Graphic for Culture Game by Using Polygon AK Adisusilo Journal of Theoretical and Applied Information Technology 72 (1), 9-17, 2015 | 3 | 2015 |