Anang Kukuh Adisusilo
Anang Kukuh Adisusilo
Dosen DPK Kopertis VII Jawa Timur (http://orcid.org/0000-0002-1656-4471)
Verified email at uwks.ac.id - Homepage
Title
Cited by
Cited by
Year
Establishing a WhatsApp conversation: One of innovations in English language teaching
R Mufanti
The 63rd TEFLIN International Conference 2016, 793-796, 2016
92016
OPTIMIZE 3D GRAPHIC FOR CULTURE GAME BY USING POLYGON REDUCTION.
AK Adisusilo
Journal of Theoretical and Applied Information Technology 72 (1), 9-17, 2015
5*2015
PENINGKATAN KOMPETENSI TENAGA PENDIDIK MUSLIMAT NU SURABAYA DALAM PENGUASAAN TEKNOLOGI INFORMASI DAN KOMUNIKASI (TIK)
U Pudjianto, AK Adisusilo, L Retnawati, N Saurina
Adimas: Jurnal Pengabdian Kepada Masyarakat 4 (1), 22-28, 2020
32020
Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage
AK Adisusilo, M Hariadi, E Mulyanto, B Purwantana
International Journal of Advances in Intelligent Informatics 4 (2), 107-119, 2018
32018
Implementing Mobile Computing Exercises Based On Android In Creating Ideas To Facilitate Independence Learning Of Reading Comprehension
LT Muharlisiani
ELTR Journal 1 (2), 68-76, 2017
32017
PENGENALAN BUDAYA INDONESIA MELALUI PERMAINAN BERBASIS ANDROID
AK Adisusilo, BYV Nasution
SMATIKA JURNAL 4 (1), 1-13, 2014
32014
Optimazion Agent Behavior On Boxing Game Using Genetic Algorithm
AK Adisusilo
M. Eng. Thesis, ITS, Surabaya, 2013
32013
Optimizing player engagement in an immersive serious game for soil tillage base on Pareto optimal strategies
AK Adisusilo, M Hariadi, EM Yuniarno, B Purwantana
Heliyon 6 (3), e03613, 2020
22020
Perancangan Media Pembelajaran Tematik Sekolah Dasar Berbasis Serious Game
AK Adisusilo
Matrix : Jurnal Manajemen Teknologi dan Informatika 10 (3), 123-132, 2020
12020
DESIGNING COMPUTER-BASED EXERCISES USING WEBLOG, HOT POTATOES SOFTWARE AND SKYPE MESSENGERS IN CREATING IDEAS TO FACILITATE INDEPENDENCE LEARNING OF READING COMPREHENSION
LT Muharlisiani, A Kukuh, S Azizah
ELTIN JOURNAL, Journal of English Language Teaching in Indonesia 6 (1), 11-21, 2018
12018
SISTEM INFORMASI BOOKING EVENT DI MONUMEN KAPAL SELAM BERBASIS WEBSITE
WA Saputro, AK Adisusilo
JURNAL ILMIAH TIK 3 (1), 2018
12018
Designing Immersive Serious Game Based on Soil Tillage : Polynomial Model for Horizontal Plowing Force Model
AK Adisusilo, M Hariadi, EY Mulyanto, B Purwantana, R Radi
International Journal of Engineering and Technology(UAE) 7 (4.28), 404 -410, 2018
12018
GAME PEMBELAJARAN PENGENALAN HURUF UNTUK ANAK INKLUSI (AUTIS) SEKOLAH DASAR
N Mareta, AK Adisusilo, N Saurina
Melek IT Information Technology Journal 3 (2), 2017
12017
Optimasi Pemodelan Porositas Tanah Menggunakan Algoritma Genetika
BYV Nasution, M Hariadi, EM Yuniarno, AK Adisusilo
SMATIKA JURNAL 7 (01), 15-20, 2017
12017
Analisis Kebermanfaatan Aplikasi Panduan Diet untuk Anak Penderita Demam Berdarah
SW Purwaningrum, N Saurina, N Saurina, AK Adisusilo
Kes Mas: Jurnal Fakultas Kesehatan Masyarakat Universitas Ahmad Daulan 11 (1 …, 2017
12017
Bikers Game–Simulation Game to Introduce Calories for Children in Aged 7–8 Years Old
N Saurina, SW Purwaningrum, AK Adisusilo
International Journal of Emerging Trends & Technology in Computer Science 5 …, 2016
12016
Aplikasi Penerjemah Kata Bahasa Inggris Ke Bahasa Indonesia Berbasis Kamera
AK Adisusilo
Melek IT Information Technology Journal 1 (1), 2015
12015
Rekonstruksi Perobekan Bendera Hotel Yamato Menggunakan Augmented Reality Dengan Penanda Gis
AS Ardiwardhana, AK Adisusilo, BYV Nasution
Melek IT Journal 1 (1), 51-60, 2015
12015
OPTIMIZING OF BOXING AGENT BEHAVIOR USING ELITISM BASED GENETIC ALGORITHM
AK Adisusilo, M Hariadi, A Zaini, SMS Nugroho
Jurnal Ilmiah Kursor 7 (2), 2013
12013
Aplikasi Penerjemah Kata Bahasa Inggris ke Bahasa Indonesia Berbasis Kamera
B Afrianto, AK Adisusilo, BY Nasution
Jurnal Ilmiah Teknologi Indormasi dan Komunikasi, 1-9, 2010
12010
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