Ikuti
Abas Setiawan
Judul
Dikutip oleh
Dikutip oleh
Tahun
Multimedia Presentasi Pembelajaran Berbasis Augmented Reality untuk Pengenalan Pancaindra dalam Mendukung Mata Pelajaran IPA Tingkat Sekolah Dasar
WS Sari, IN Dewi, A Setiawan
Semantik 2012, 24-29, 2012
272012
A Virtual Reality Teaching Simulation for Exercise During Pregnancy
A Setiawan, F Agiwahyuanto, P Arsiwi
International Journal of Emerging Technologies in Learning (iJET) 14 (01), 34-48, 2019
232019
Preservation of Gobak Sodor traditional games using augmented reality computer game simulation
A Setiawan, E Kartikadarma, H Haryanto
2013 International Conference of Information and Communication Technology …, 2013
132013
Deep Belief Networks for Recognizing Handwriting Captured by Leap Motion Controller
A Setiawan, R Pulungan
International Journal of Electrical and Computer Engineering (IJECE) 8 (6), 2018
92018
Benthix vr: A virtual reality simulation application to preserve traditional benthik game
A Setiawan, AS Nugraha, H Haryanto, I Gamayanto
ComTech: Computer, Mathematics and Engineering Applications 8 (4), 183-189, 2017
72017
Feasible npc hiding behaviour using goal oriented action planning in case of hide-and-seek 3d game simulation
DA Suyikno, A Setiawan
2019 Fourth International Conference on Informatics and Computing (ICIC), 1-6, 2019
42019
Aplikasi Augmented Reality Sebagai Promosi Bangunan Bersejarah Di Kota Semarang
A Setiawan, H Haryanto, S Wijayanti
Jurnal Teknik Informatika. Universitas Dian Nuswantoro Semarang, 2013
42013
APLIKASI PENDETEKSI TANGGAL KADALUARSA MAKANAN TRADISIONAL KOTA SEMARANG DENGAN AUGMENTED REALITY
A Setiawan, H Haryanto
Semantik 2012, 493-497, 2012
42012
Game Virtual Reality Turn-Based untuk Pelatihan Permainan Tradisional Benthik
A Setiawan, AS Nugraha, H Haryanto, I Gamayanto
Seminar Nasional GEOTIK 2018, 2018
32018
Pengenalan Jamur yang Dapat Dikonsumsi Menggunakan Metode Transfer Learning pada Convolutional Neural Network
EI Haksoro, A Setiawan
Jurnal ELTIKOM: Jurnal Teknik Elektro, Teknologi Informasi dan Komputer 5 (2 …, 2021
22021
Automatic power-up items placement on shooter game using convolutional neural network
AS Nugraha, A Setiawan, W Wijanarto
Journal of Applied Intelligent System 5 (1), 47-56, 2020
22020
A Natural Childbirth Training Simulation in Virtual Environment For Prospective Midwife
AS Nugraha, AN Faza, W Indayani, H Haryanto, A Setiawan
2018 5th International Conference on Information Technology, Computer, and …, 2018
12018
Heart Rate Monitoring System in Virtual Environment: The Case of Daily Exercise with Virtual Reality
A Setiawan, F Agiwahyuanto, P Arsiwi
2018 International Seminar on Application for Technology of Information and …, 2018
12018
Pengenalan karakter menggunakan DBN untuk tulisan tangan di udara yang ditangkap oleh Leap Motion controller
A SETIAWAN
Universitas Gadjah Mada, 2016
12016
Tingkat Kesulitan Adaptif pada Android Game bertema Flora Fauna Endemik Indonesia dengan Fuzzy Logic
A Rizal, YP Astuti, A Setiawan
Jurnal Buana Informatika 13 (1), 1-10, 2022
2022
Playing the SOS Game Using Feasible Greedy Strategy
A Setiawan
CommIT (Communication and Information Technology) Journal 14 (1), 15-21, 2020
2020
DESAIN SANDAL KESEHATAN VIRTUAL SEBAGAI ALAT UNTUK MENGANALISA PENYAKIT
A Setiawan, G Ardano, ES WS, S Pinandita
Semantik 2011, 26-32, 2011
2011
Game Edukasi Untuk Melestarikan Permainan Tradisional Gobak Sodor Menggunakan Metode Playability Heuristic Evaluation for Educational Games (PHEG)
A Setiawan, H Haryanto, S Wijayanti
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