Multimedia Presentasi Pembelajaran Berbasis Augmented Reality untuk Pengenalan Pancaindra dalam Mendukung Mata Pelajaran IPA Tingkat Sekolah Dasar WS Sari, IN Dewi, A Setiawan Semantik 2012, 24-29, 2012 | 27 | 2012 |
A Virtual Reality Teaching Simulation for Exercise During Pregnancy A Setiawan, F Agiwahyuanto, P Arsiwi International Journal of Emerging Technologies in Learning (iJET) 14 (01), 34-48, 2019 | 23 | 2019 |
Preservation of Gobak Sodor traditional games using augmented reality computer game simulation A Setiawan, E Kartikadarma, H Haryanto 2013 International Conference of Information and Communication Technology …, 2013 | 13 | 2013 |
Deep Belief Networks for Recognizing Handwriting Captured by Leap Motion Controller A Setiawan, R Pulungan International Journal of Electrical and Computer Engineering (IJECE) 8 (6), 2018 | 9 | 2018 |
Benthix vr: A virtual reality simulation application to preserve traditional benthik game A Setiawan, AS Nugraha, H Haryanto, I Gamayanto ComTech: Computer, Mathematics and Engineering Applications 8 (4), 183-189, 2017 | 7 | 2017 |
Feasible npc hiding behaviour using goal oriented action planning in case of hide-and-seek 3d game simulation DA Suyikno, A Setiawan 2019 Fourth International Conference on Informatics and Computing (ICIC), 1-6, 2019 | 4 | 2019 |
Aplikasi Augmented Reality Sebagai Promosi Bangunan Bersejarah Di Kota Semarang A Setiawan, H Haryanto, S Wijayanti Jurnal Teknik Informatika. Universitas Dian Nuswantoro Semarang, 2013 | 4 | 2013 |
APLIKASI PENDETEKSI TANGGAL KADALUARSA MAKANAN TRADISIONAL KOTA SEMARANG DENGAN AUGMENTED REALITY A Setiawan, H Haryanto Semantik 2012, 493-497, 2012 | 4 | 2012 |
Game Virtual Reality Turn-Based untuk Pelatihan Permainan Tradisional Benthik A Setiawan, AS Nugraha, H Haryanto, I Gamayanto Seminar Nasional GEOTIK 2018, 2018 | 3 | 2018 |
Pengenalan Jamur yang Dapat Dikonsumsi Menggunakan Metode Transfer Learning pada Convolutional Neural Network EI Haksoro, A Setiawan Jurnal ELTIKOM: Jurnal Teknik Elektro, Teknologi Informasi dan Komputer 5 (2 …, 2021 | 2 | 2021 |
Automatic power-up items placement on shooter game using convolutional neural network AS Nugraha, A Setiawan, W Wijanarto Journal of Applied Intelligent System 5 (1), 47-56, 2020 | 2 | 2020 |
A Natural Childbirth Training Simulation in Virtual Environment For Prospective Midwife AS Nugraha, AN Faza, W Indayani, H Haryanto, A Setiawan 2018 5th International Conference on Information Technology, Computer, and …, 2018 | 1 | 2018 |
Heart Rate Monitoring System in Virtual Environment: The Case of Daily Exercise with Virtual Reality A Setiawan, F Agiwahyuanto, P Arsiwi 2018 International Seminar on Application for Technology of Information and …, 2018 | 1 | 2018 |
Pengenalan karakter menggunakan DBN untuk tulisan tangan di udara yang ditangkap oleh Leap Motion controller A SETIAWAN Universitas Gadjah Mada, 2016 | 1 | 2016 |
Tingkat Kesulitan Adaptif pada Android Game bertema Flora Fauna Endemik Indonesia dengan Fuzzy Logic A Rizal, YP Astuti, A Setiawan Jurnal Buana Informatika 13 (1), 1-10, 2022 | | 2022 |
Playing the SOS Game Using Feasible Greedy Strategy A Setiawan CommIT (Communication and Information Technology) Journal 14 (1), 15-21, 2020 | | 2020 |
DESAIN SANDAL KESEHATAN VIRTUAL SEBAGAI ALAT UNTUK MENGANALISA PENYAKIT A Setiawan, G Ardano, ES WS, S Pinandita Semantik 2011, 26-32, 2011 | | 2011 |
Game Edukasi Untuk Melestarikan Permainan Tradisional Gobak Sodor Menggunakan Metode Playability Heuristic Evaluation for Educational Games (PHEG) A Setiawan, H Haryanto, S Wijayanti | | |