Ade Syahputra
Ade Syahputra
Lecturer of Informatics, Universitas Trilogi
Verified email at trilogi.ac.id
Title
Cited by
Cited by
Year
Comparative Analysis of Pathfinding Algorithms A*, Dijkstra, and BFS on Maze Runner Game
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra
IJISTECH (International Journal Of Information System & Technology) 1 (2), 1-8, 2018
82018
Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method
B Arifitama, A Syahputra
Jurnal Teknologi dan Sistem Komputer 5 (3), 101-105, 2017
42017
Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge
B Arifitama, A Syahputra
International Journal of Technology and Business 1 (1), 2017
22017
The Standardization of Electronic Health Record System in Used in Cross-Organizational Platform
A Syahputra, B Arifitama
Jurnal Integrasi 8 (2), 111-114, 2016
22016
Promotional Advertising in an Augmented Reality Environment Using Audio Visual Approach for Trilogi University
B Arifitama, A Syahputra
IJTB (International Journal of Technology And Business) 2 (2), 146-152, 2018
12018
Augmented Reality Interaction on Property Developer Using User Centered Design Approach
B Arifitama, A Syahputra, SDH Permana
Proceedings of the 2017 International Conference on Computer Science and …, 2017
12017
PENGEMBANGAN PETA INTERAKTIF DENGAN MEMANFAATKAN AUGMENTED REALITY (STUDI KASUS TAMAN MEKARSARI INDONESIA)
B Arifitama, A Syahputra, M Cendana
SEMNASTEKNOMEDIA ONLINE 5 (1), 4-6-31, 2017
12017
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking
B Arifitama, A Syahputra, SDH Permana, KBY Bintoro
IOP Conference Series: Materials Science and Engineering 662 (2), 022038, 2019
2019
Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra, M Cendana
2019 International Conference on Electrical Engineering and Computer Science …, 2019
2019
PENENTUAN LOKASI WISATA PANTAI DAN PULAU TERBAIK DI PROVINSI SUMATERA BARAT MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS
I Ardiana, M Cendana, A Syahputra
Jurnal Mantik Penusa 3 (1, Juni), 51-57, 2019
2019
Peningkatan Keterampilan Organisasi di Bidang Mixed Reality Komunitas Augmented Reality di Universitas Trilogi
B Arifitama, A Syahputra
ETHOS: Jurnal Penelitian dan Pengabdian kepada Masyarakat 7 (1), 121-128, 2019
2019
Mobile Augmented Reality Pengenalan Situs Sejarah Kawasan Banten Lama dengan Metode Marker Based Tracking
B Arifitama, A Syahputra
JTERA (Jurnal Teknologi Rekayasa) 3 (2), 255-260, 2018
2018
PENGEMBANGAN ALAT PERAGA EDUKASI PROSES SIKLUS AIR (HIDROLOGI) MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY
A Syahputra, B Arifitama
SEMNASTEKNOMEDIA ONLINE 6 (1), 2-11-1, 2018
2018
Maze Runner: Angel and Demon Path Finding Game Application using C-Theta* Algorithm
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra
2018
PENINGKATAN KETERAMPILAN ANGGOTA KOMUNITAS AUGMENTED REALITY TRILOGI DENGAN PELATIHAN PEMBUATAN APLIKASI AUGMENTED REALITY
B Arifitama, A Syahputra
Seminar Nasional Hasil Pengabdian Kepada Masyarakat 1 (1), 2018
2018
DESIGNING AN INTERACTIVE LEARNING METHOD USING AUGMENTED REALITY ON FOOD CHAIN CONCEPT
A Syahputra
IMC 2016 Proceedings 1 (1), 2017
2017
Aplikasi Mobile Edutainment Pengenalan Hewan Berdasarkan Pengelompokan Jenis Makanan Untuk Anak Usia Dini
B Arifitama, A Syahputra
Jurnal Integrasi 8 (2), 106-110, 2016
2016
ANTESEDEN PENINGKATAN MOTIVASI DAN PARTISIPASI DALAM MENGEMBANGKAN POSDAYA DI PEMERINTAH KOTA BEKASI
S Ubud, NA Rachmawati, R Ramayanti, A Syahputra
Jurnal Kesejahteraan Sosial 1 (02), 2014
2014
Issues posted to ERP implementation in manufacturing/public sector organizations
A Syahputra
Jurnal Integrasi 6 (2), 2014
2014
The system can't perform the operation now. Try again later.
Articles 1–19