Comparative Analysis of Pathfinding Algorithms A*, Dijkstra, and BFS on Maze Runner Game SDH Permana, KBY Bintoro, B Arifitama, A Syahputra IJISTECH (International Journal Of Information System & Technology) 1 (2), 1-8, 2018 | 24 | 2018 |
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking B Arifitama, A Syahputra, SDH Permana, KBY Bintoro IOP Conference Series: Materials Science and Engineering 662 (2), 022038, 2019 | 7 | 2019 |
Mobile Augmented Reality Pengenalan Situs Sejarah Kawasan Banten Lama dengan Metode Marker Based Tracking B Arifitama, A Syahputra JTERA (Jurnal Teknologi Rekayasa) 3 (2), 255-260, 2018 | 6 | 2018 |
PENGEMBANGAN ALAT PERAGA EDUKASI PROSES SIKLUS AIR (HIDROLOGI) MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY A Syahputra, B Arifitama SEMNASTEKNOMEDIA ONLINE 6 (1), 2-11-1, 2018 | 6 | 2018 |
Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method B Arifitama, A Syahputra Jurnal Teknologi dan Sistem Komputer 5 (3), 101-105, 2017 | 6 | 2017 |
Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game SDH Permana, KBY Bintoro, B Arifitama, A Syahputra, M Cendana 2019 International Conference on Electrical Engineering and Computer Science …, 2019 | 2 | 2019 |
PENENTUAN LOKASI WISATA PANTAI DAN PULAU TERBAIK DI PROVINSI SUMATERA BARAT MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS I Ardiana, M Cendana, A Syahputra Jurnal Mantik 3 (1, May), 51-57, 2019 | 2 | 2019 |
Augmented Reality Interaction on Property Developer Using User Centered Design Approach B Arifitama, A Syahputra, SDH Permana Proceedings of the 2017 International Conference on Computer Science and …, 2017 | 2 | 2017 |
Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge B Arifitama, A Syahputra International Journal of Technology and Business 1 (1), 2017 | 2 | 2017 |
The Standardization of Electronic Health Record System in Used in Cross-Organizational Platform A Syahputra, B Arifitama Jurnal Integrasi 8 (2), 111-114, 2016 | 2 | 2016 |
Aplikasi Mobile Edutainment Pengenalan Hewan Berdasarkan Pengelompokan Jenis Makanan Untuk Anak Usia Dini B Arifitama, A Syahputra Jurnal Integrasi 8 (2), 106-110, 2016 | 2 | 2016 |
The Implementation of Augmented Reality Hairstyles at Beauty Salons Using the Viola-Jones Method (Case Study: Eka Salon) GVG Putri, A Syahputra, SDH Permana JISA (Jurnal Informatika dan Sains) 3 (2), 67-73, 2020 | 1 | 2020 |
Promotional Advertising in an Augmented Reality Environment Using Audio Visual Approach for Trilogi University B Arifitama, A Syahputra IJTB (International Journal of Technology And Business) 2 (2), 146-152, 2018 | 1 | 2018 |
PENINGKATAN KETERAMPILAN ANGGOTA KOMUNITAS AUGMENTED REALITY TRILOGI DENGAN PELATIHAN PEMBUATAN APLIKASI AUGMENTED REALITY B Arifitama, A Syahputra Seminar Nasional Hasil Pengabdian Kepada Masyarakat 1 (1), 2018 | 1 | 2018 |
PENGEMBANGAN PETA INTERAKTIF DENGAN MEMANFAATKAN AUGMENTED REALITY (STUDI KASUS TAMAN MEKARSARI INDONESIA) B Arifitama, A Syahputra, M Cendana SEMNASTEKNOMEDIA ONLINE 5 (1), 4-6-31, 2017 | 1 | 2017 |
Peningkatan Keterampilan Organisasi di Bidang Mixed Reality Komunitas Augmented Reality di Universitas Trilogi B Arifitama, A Syahputra ETHOS: Jurnal Penelitian dan Pengabdian kepada Masyarakat 7 (1), 121-128, 2019 | | 2019 |
Maze Runner: Angel and Demon Path Finding Game Application using C-Theta* Algorithm SDH Permana, KBY Bintoro, B Arifitama, A Syahputra | | 2018 |
DESIGNING AN INTERACTIVE LEARNING METHOD USING AUGMENTED REALITY ON FOOD CHAIN CONCEPT A Syahputra IMC 2016 Proceedings 1 (1), 2017 | | 2017 |
ANTESEDEN PENINGKATAN MOTIVASI DAN PARTISIPASI DALAM MENGEMBANGKAN POSDAYA DI PEMERINTAH KOTA BEKASI S Ubud, NA Rachmawati, R Ramayanti, A Syahputra Jurnal Kesejahteraan Sosial 1 (02), 2014 | | 2014 |
Issues posted to ERP implementation in manufacturing/public sector organizations A Syahputra Jurnal Integrasi 6 (2), 2014 | | 2014 |