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Ade Syahputra
Ade Syahputra
Lecturer of Informatics, Universitas Trilogi
Verified email at trilogi.ac.id
Title
Cited by
Cited by
Year
Comparative Analysis of Pathfinding Algorithms A*, Dijkstra, and BFS on Maze Runner Game
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra
IJISTECH (International Journal Of Information System & Technology) 1 (2), 1-8, 2018
242018
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking
B Arifitama, A Syahputra, SDH Permana, KBY Bintoro
IOP Conference Series: Materials Science and Engineering 662 (2), 022038, 2019
72019
Mobile Augmented Reality Pengenalan Situs Sejarah Kawasan Banten Lama dengan Metode Marker Based Tracking
B Arifitama, A Syahputra
JTERA (Jurnal Teknologi Rekayasa) 3 (2), 255-260, 2018
62018
PENGEMBANGAN ALAT PERAGA EDUKASI PROSES SIKLUS AIR (HIDROLOGI) MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY
A Syahputra, B Arifitama
SEMNASTEKNOMEDIA ONLINE 6 (1), 2-11-1, 2018
62018
Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method
B Arifitama, A Syahputra
Jurnal Teknologi dan Sistem Komputer 5 (3), 101-105, 2017
62017
Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra, M Cendana
2019 International Conference on Electrical Engineering and Computer Science …, 2019
22019
PENENTUAN LOKASI WISATA PANTAI DAN PULAU TERBAIK DI PROVINSI SUMATERA BARAT MENGGUNAKAN METODE ANALYTICAL HIERARCHY PROCESS
I Ardiana, M Cendana, A Syahputra
Jurnal Mantik 3 (1, May), 51-57, 2019
22019
Augmented Reality Interaction on Property Developer Using User Centered Design Approach
B Arifitama, A Syahputra, SDH Permana
Proceedings of the 2017 International Conference on Computer Science and …, 2017
22017
Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge
B Arifitama, A Syahputra
International Journal of Technology and Business 1 (1), 2017
22017
The Standardization of Electronic Health Record System in Used in Cross-Organizational Platform
A Syahputra, B Arifitama
Jurnal Integrasi 8 (2), 111-114, 2016
22016
Aplikasi Mobile Edutainment Pengenalan Hewan Berdasarkan Pengelompokan Jenis Makanan Untuk Anak Usia Dini
B Arifitama, A Syahputra
Jurnal Integrasi 8 (2), 106-110, 2016
22016
The Implementation of Augmented Reality Hairstyles at Beauty Salons Using the Viola-Jones Method (Case Study: Eka Salon)
GVG Putri, A Syahputra, SDH Permana
JISA (Jurnal Informatika dan Sains) 3 (2), 67-73, 2020
12020
Promotional Advertising in an Augmented Reality Environment Using Audio Visual Approach for Trilogi University
B Arifitama, A Syahputra
IJTB (International Journal of Technology And Business) 2 (2), 146-152, 2018
12018
PENINGKATAN KETERAMPILAN ANGGOTA KOMUNITAS AUGMENTED REALITY TRILOGI DENGAN PELATIHAN PEMBUATAN APLIKASI AUGMENTED REALITY
B Arifitama, A Syahputra
Seminar Nasional Hasil Pengabdian Kepada Masyarakat 1 (1), 2018
12018
PENGEMBANGAN PETA INTERAKTIF DENGAN MEMANFAATKAN AUGMENTED REALITY (STUDI KASUS TAMAN MEKARSARI INDONESIA)
B Arifitama, A Syahputra, M Cendana
SEMNASTEKNOMEDIA ONLINE 5 (1), 4-6-31, 2017
12017
Peningkatan Keterampilan Organisasi di Bidang Mixed Reality Komunitas Augmented Reality di Universitas Trilogi
B Arifitama, A Syahputra
ETHOS: Jurnal Penelitian dan Pengabdian kepada Masyarakat 7 (1), 121-128, 2019
2019
Maze Runner: Angel and Demon Path Finding Game Application using C-Theta* Algorithm
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra
2018
DESIGNING AN INTERACTIVE LEARNING METHOD USING AUGMENTED REALITY ON FOOD CHAIN CONCEPT
A Syahputra
IMC 2016 Proceedings 1 (1), 2017
2017
ANTESEDEN PENINGKATAN MOTIVASI DAN PARTISIPASI DALAM MENGEMBANGKAN POSDAYA DI PEMERINTAH KOTA BEKASI
S Ubud, NA Rachmawati, R Ramayanti, A Syahputra
Jurnal Kesejahteraan Sosial 1 (02), 2014
2014
Issues posted to ERP implementation in manufacturing/public sector organizations
A Syahputra
Jurnal Integrasi 6 (2), 2014
2014
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Articles 1–20