Hani Dewi Ariessanti
Hani Dewi Ariessanti
Universitas Esa Unggul
Verified email at esaunggul.ac.id
Title
Cited by
Cited by
Year
Pengaruh Gamifikasi pada iDu (iLearning Education) dalam Meningkatkan Motivasi Belajar Mahasiswa
U Rahardja, Q Aini, HD Ariessanti, A Khoirunisa
NJCA (Nusantara Journal of Computers and Its Applications) 3 (2), 120-124, 2018
372018
PENERAPAN MULTIMEDIA AUDIO GALERY ILEARNING COMMUNITY AND SERVICES (MAGICS) SEBAGAI MEDIA PENYIMPANAN DOKUMENTASI PADA PERGURUAN TINGGI RAHARJA
Hani Dewi, Muhamad Yusup, Ceria Marcellina
CCIT 7 (2), 184-202, 2014
10*2014
Penerapan iDu iLearning Plus berbasis Gamification Sebagai Media Pembelajaran Jarak Jauh pada Perguruan Tinggi
HD Ariessanti, Q Aini
Technomedia Journal 1 (2), 37-49, 2017
92017
Sistem Informasi Profil Mahasiswa pada Penilaian Penguji Pessta+ di Perguruan Tinggi
HD Ariessanti, A Martono, D Suprayogi
Journal Cerita 5 (1), 76-88, 2019
72019
Implementation of E-Commerce Website to Increase Online Sales of Case Study of Baby Wise BSD Tangerang
D Ahmad, HD Ariessanti, K Awaliyah
Aptisi Transactions On Management 1 (1), 11-16, 2017
72017
Implementation of Recording System Regular Spending Cost Based Software Online Accounting For Record Expenditures on the Company
EBP Manurung, HD Ariessanti, DI Desrianti
Aptisi Transactions On Management 1 (2), 116-123, 2017
72017
Sistem Pembuangan Sampah Otomatis Berbasis IOT Menggunakan Mikrokontroler pada SMAN 14 Kab. Tangerang
HD Ariessanti, M Martono, J Widiarto
Creative Communication and Innovative Technology Journal 12 (2), 229-240, 2019
62019
Wedding innovative application as a container to provide wedding preparation service: Development and application
O Soleh, HD Ariessanti, GF Haryono
2017 International Seminar on Application for Technology of Information and …, 2017
32017
Pelatihan Pemanfaatan Google Classroom untuk Mendukung Kegiatan Pembelajaran Daring saat Pandemi COVID 19 di SMPIT Insan Rabbani
D Aryani, M Malabay, HD Ariessanti, SD Putra
Jurnal Abdidas 1 (5), 373-378, 2020
22020
PENGAMAN BRANKAS MENGGUNAKAN VOICE DENGAN MEDIA BLUETOOTH BERBASIS MIKROKONTRLLER ATMEGA 328
Hani Dewi Ariessanti, Radiyanto, Afridha Septian
CCIT 9 (1), 27-32, 2015
2*2015
Pemanfaatan Google Drive Sebagai Media Pembelajaran iLearning Pada Perguruan Tinggi Raharja
HD Ariessanti, AB Warsito, N Rumoma
Jurnal VOI (Voice Of Informatics) 9 (1), 2020
12020
Pengembangan Penjadwalan Kuliah Menggunakan Metode: Auto Generate Time Table
HD Ariessanti, DS Suharti, AB Warsito, IJ Dewanto
Proceeding Seminar Nasional Sistem Informasi dan Teknologi Informasi 1 (1 …, 2018
12018
iDU (iLEARNING EDUCATION) SEBAGAI MEDIA PELAKSANAAN TOEFL BERBASIS IBT (INTERNET BASED TEST) PADA PERGURUAN TINGGI
PA Sunarya, HD Ariessanti, M Yusup
12017
RANCANG BANGUN PERALATAN PENGAMAN PADA TOKO PERHIASAN BERBASIS ARDUINO
Hani Dewi ariessanti, Indriyanto, Rifan Munzilin
CCIT 8 (2), 165 - 173, 2015
1*2015
Perancangan Admin Sis+ Berbasis Online untuk Mempermudah Kinerja Admin dalam Memonitoring Data Sis+
HD Ariessanti, RA Amrullah, A Syahidah
Journal Sensi 3 (1), 33-45, 0
1
Optimasi Penjadwalan Perkuliahan Menggunakan Metodeauto Generate Timetable dengan Array
HD Ariessanti, DS Suharti, AB Warsito
Creative Communication and Innovative Technology Journal 11 (2), 257-266, 0
1
Snake and digital ladder applications involving the behavior of children applying the health protocols
HD Ariessanti, FL Gaol, SH Supangkat, B Ranti
Journal of Physics: Conference Series 1869 (1), 012069, 2021
2021
Gamification Strategy Through Snake Ladder Game Systematic Literature Review
HD Ariessanti, AN Hidayanto, H Prabowo
1st International Conference on Information Technology and Education (ICITE …, 2020
2020
Systematic Literature Review Strategy Gamification Through Snake Ladder Game
HD Ariessanti, H Prabowo, AN Hidayanto
2020 International Conference on Informatics, Multimedia, Cyber and …, 2020
2020
Adaptasi Strategi Gamifikasi Dalam Permainan Ular Tangga Online Sebagai Media Edukasi Covid-19
HD Ariessanti, DA Purwaningtyas, H Soeparno, TA Napitupulu
E-JURNAL JUSITI: Jurnal Sistem Informasi dan Teknologi Informasi 9 (2), 174-187, 2020
2020
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