Panduan Mudah Membuat Augmented Reality B Arifitama Yogyakarta: Andi, 2017 | 37 | 2017 |
Comparative analysis of pathfinding algorithms a*, dijkstra, and bfs on maze runner game SH Permana, KY Bintoro, B Arifitama, A Syahputra IJISTECH (International J. Inf. Syst. Technol., vol. 1, no. 2, p. 1, 2018 | 12 | 2018 |
Pengembangan Alat Peraga Pengenalan Tata Surya Bima Sakti Menggunakan Augmented Reality di PAUD B Arifitama SISFO Vol 5 No 4 5, 2015 | 6 | 2015 |
Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method B Arifitama, A Syahputra Jurnal Teknologi dan Sistem Komputer 5 (3), 101-105, 2017 | 5 | 2017 |
Pengembangan Alat Peraga Edukasi Proses Siklus Air (Hidrologi) Menggunakan Teknologi Augmented Reality A Syahputra, B Arifitama SEMNASTEKNOMEDIA ONLINE 6 (1), 2-11-1, 2018 | 4 | 2018 |
Augmented Reality Interaction on Property Developer Using User Centered Design Approach B Arifitama, A Syahputra, SDH Permana Proceedings of the 2017 International Conference on Computer Science and …, 2017 | 2 | 2017 |
Preserving Traditional Instrument Angklung Using Augmented Reality Technology B Arifitama IMC 2016 Proceedings 1 (1), 2017 | 2 | 2017 |
Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge B Arifitama, A Syahputra IJTB (International Journal of Technology and Business) 1 (1), 2017 | 2 | 2017 |
The standardization of Electronic Health Record system in used in cross-organizational platform A Syahputra, B Arifitama Jurnal Integrasi 8 (2), 111-114, 2016 | 2 | 2016 |
Penerapan Aplikasi DSS Seleksi Kandidat Atlit Boling Untuk Kejuaraan Dengan Metode AHP B Arifitama SESINDO 2013 2013, 2013 | 2 | 2013 |
Aplikasi Augmented Reality Pengenalan Senjata Militer Modern Menggunakan Marker Based Tracking MW Anandasyah, B Arifitama Senamika 1 (1), 502-506, 2020 | 1 | 2020 |
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking B Arifitama, A Syahputra, SDH Permana, KBY Bintoro IOP Conference Series: Materials Science and Engineering 662 (2), 022038, 2019 | 1 | 2019 |
Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game SDH Permana, KBY Bintoro, B Arifitama, A Syahputra, M Cendana 2019 International Conference on Electrical Engineering and Computer Science …, 2019 | 1 | 2019 |
Promotional Advertising in an Augmented Reality Environment Using Audio Visual Approach for Trilogi University B Arifitama, A Syahputra IJTB (International Journal of Technology And Business) 2 (2), 146-152, 2018 | 1 | 2018 |
Peningkatan Keterampilan Anggota Komunitas Augmented Reality Trilogi Dengan Pelatihan Pembuatan Aplikasi Augmented Reality B Arifitama, A Syahputra Seminar Nasional Hasil Pengabdian Kepada Masyarakat 1 (1), 2018 | 1 | 2018 |
Pengembangan Peta Interaktif Dengan Memanfaatkan Augmented Reality (Studi Kasus Taman Mekarsari Indonesia) B Arifitama, A Syahputra, M Cendana SEMNASTEKNOMEDIA ONLINE 5 (1), 4-6-31, 2017 | 1 | 2017 |
Aplikasi Mobile Edutainment Pengenalan Hewan Berdasarkan Pengelompokan Jenis Makanan Untuk Anak Usia Dini B Arifitama, A Syahputra Jurnal Integrasi 8 (2), 106-110, 2016 | 1 | 2016 |
Perancangan Sistem Pakar Minat Mahasiswa Berdasarkan Kurikulum Program Studi Teknik Informatika Universitas XYZ B Arifitama SISFO 5, 2015 | 1 | 2015 |
Mobile augmented reality for furniture visualization using Simultaneous Localization and Mapping (SLAM) W Ramadhan, B Arifitama, SDH Permana IOP Conference Series: Materials Science and Engineering 1098 (6), 062008, 2021 | | 2021 |
Sistem Pendukung Keputusan untuk Merekomendasikan Pilihan Laptop Menggunakan Metode Weighted Product FF Putri, A Mulia, B Arifitama Jurnal Teknologi Dan Riset Terapan (JATRA) 2 (2), 64-69, 2020 | | 2020 |