Budi Arifitama
Budi Arifitama
Universitas Trilogi
Verified email at universitas-trilogi.ac.id
Title
Cited by
Cited by
Year
Panduan Mudah Membuat Augmented Reality
B Arifitama
Yogyakarta: Andi, 2017
372017
Comparative analysis of pathfinding algorithms a*, dijkstra, and bfs on maze runner game
SH Permana, KY Bintoro, B Arifitama, A Syahputra
IJISTECH (International J. Inf. Syst. Technol., vol. 1, no. 2, p. 1, 2018
122018
Pengembangan Alat Peraga Pengenalan Tata Surya Bima Sakti Menggunakan Augmented Reality di PAUD
B Arifitama
SISFO Vol 5 No 4 5, 2015
62015
Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method
B Arifitama, A Syahputra
Jurnal Teknologi dan Sistem Komputer 5 (3), 101-105, 2017
52017
Pengembangan Alat Peraga Edukasi Proses Siklus Air (Hidrologi) Menggunakan Teknologi Augmented Reality
A Syahputra, B Arifitama
SEMNASTEKNOMEDIA ONLINE 6 (1), 2-11-1, 2018
42018
Augmented Reality Interaction on Property Developer Using User Centered Design Approach
B Arifitama, A Syahputra, SDH Permana
Proceedings of the 2017 International Conference on Computer Science and …, 2017
22017
Preserving Traditional Instrument Angklung Using Augmented Reality Technology
B Arifitama
IMC 2016 Proceedings 1 (1), 2017
22017
Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge
B Arifitama, A Syahputra
IJTB (International Journal of Technology and Business) 1 (1), 2017
22017
The standardization of Electronic Health Record system in used in cross-organizational platform
A Syahputra, B Arifitama
Jurnal Integrasi 8 (2), 111-114, 2016
22016
Penerapan Aplikasi DSS Seleksi Kandidat Atlit Boling Untuk Kejuaraan Dengan Metode AHP
B Arifitama
SESINDO 2013 2013, 2013
22013
Aplikasi Augmented Reality Pengenalan Senjata Militer Modern Menggunakan Marker Based Tracking
MW Anandasyah, B Arifitama
Senamika 1 (1), 502-506, 2020
12020
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking
B Arifitama, A Syahputra, SDH Permana, KBY Bintoro
IOP Conference Series: Materials Science and Engineering 662 (2), 022038, 2019
12019
Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra, M Cendana
2019 International Conference on Electrical Engineering and Computer Science …, 2019
12019
Promotional Advertising in an Augmented Reality Environment Using Audio Visual Approach for Trilogi University
B Arifitama, A Syahputra
IJTB (International Journal of Technology And Business) 2 (2), 146-152, 2018
12018
Peningkatan Keterampilan Anggota Komunitas Augmented Reality Trilogi Dengan Pelatihan Pembuatan Aplikasi Augmented Reality
B Arifitama, A Syahputra
Seminar Nasional Hasil Pengabdian Kepada Masyarakat 1 (1), 2018
12018
Pengembangan Peta Interaktif Dengan Memanfaatkan Augmented Reality (Studi Kasus Taman Mekarsari Indonesia)
B Arifitama, A Syahputra, M Cendana
SEMNASTEKNOMEDIA ONLINE 5 (1), 4-6-31, 2017
12017
Aplikasi Mobile Edutainment Pengenalan Hewan Berdasarkan Pengelompokan Jenis Makanan Untuk Anak Usia Dini
B Arifitama, A Syahputra
Jurnal Integrasi 8 (2), 106-110, 2016
12016
Perancangan Sistem Pakar Minat Mahasiswa Berdasarkan Kurikulum Program Studi Teknik Informatika Universitas XYZ
B Arifitama
SISFO 5, 2015
12015
Mobile augmented reality for furniture visualization using Simultaneous Localization and Mapping (SLAM)
W Ramadhan, B Arifitama, SDH Permana
IOP Conference Series: Materials Science and Engineering 1098 (6), 062008, 2021
2021
Sistem Pendukung Keputusan untuk Merekomendasikan Pilihan Laptop Menggunakan Metode Weighted Product
FF Putri, A Mulia, B Arifitama
Jurnal Teknologi Dan Riset Terapan (JATRA) 2 (2), 64-69, 2020
2020
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