Budi Arifitama
Budi Arifitama
Universitas Trilogi
Verified email at universitas-trilogi.ac.id
Title
Cited by
Cited by
Year
Panduan Mudah Membuat Augmented Reality
B Arifitama
Yogyakarta: Penerbit Andi, 2017
182017
Comparative analysis of pathfinding algorithms a*, dijkstra, and bfs on maze runner game
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra
IJISTECH (International J. Inf. Syst. Technol., vol. 1, no. 2, p. 1, 2018
82018
Cultural Heritage Digitalization on Traditional Sundanese Music Instrument Using Augmented Reality Markerless Marker Method
B Arifitama, A Syahputra
Jurnal Teknologi dan Sistem Komputer 5 (3), 101-105, 2017
42017
Pengembangan Alat Peraga Pengenalan Tata Surya Bima Sakti Menggunakan Augmented Reality di PAUD
B Arifitama
SISFO Vol 5 No 4 5, 2015
42015
Implementing Augmented Reality on a Multiple Floor Building as a Tool for Sales Product Knowledge
B Arifitama, A Syahputra
IJTB (International Journal of Technology And Business) 1 (1), 31-37, 2017
22017
The standardization of Electronic Health Record system in used in cross-organizational platform
A Syahputra, B Arifitama
Jurnal Integrasi 8 (2), 111-114, 2016
22016
Promotional Advertising in an Augmented Reality Environment Using Audio Visual Approach for Trilogi University
B Arifitama, A Syahputra
IJTB (International Journal of Technology And Business) 2 (2), 146-152, 2018
12018
Augmented Reality Interaction on Property Developer Using User Centered Design Approach
B Arifitama, A Syahputra, SDH Permana
Proceedings of the 2017 International Conference on Computer Science and …, 2017
12017
Preserving Traditional Instrument Angklung Using Augmented Reality Technology
B Arifitama
IMC 2016 Proceedings 1 (1), 2017
12017
Pengembangan Peta Interaktif Dengan Memanfaatkan Augmented Reality (Studi Kasus Taman Mekarsari Indonesia)
B Arifitama, A Syahputra, M Cendana
SEMNASTEKNOMEDIA ONLINE 5 (1), 4-6-31, 2017
12017
Perancangan Sistem Pakar Minat Mahasiswa Berdasarkan Kurikulum Program Studi Teknik Informatika Universitas XYZ
B Arifitama
SISFO 5, 2015
12015
Penerapan Aplikasi DSS Seleksi Kandidat Atlit Boling untuk Kejuaraan dengan Metode AHP
B Arifitama
SESINDO 2013 2013, 2013
12013
Mobile Augmented Reality for Learning Traditional Culture Using Marker Based Tracking
B Arifitama, A Syahputra, SDH Permana, KBY Bintoro
IOP Conference Series: Materials Science and Engineering 662 (2), 022038, 2019
2019
Improvisation of Minimax Algorithm with Multi Criteria Decision Maker (MCDM) in the Intelligent Agent of Card Battle Game
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra, M Cendana
2019 International Conference on Electrical Engineering and Computer Science …, 2019
2019
Peningkatan Keterampilan Organisasi di Bidang Mixed Reality Komunitas Augmented Reality di Universitas Trilogi
B Arifitama, A Syahputra
ETHOS: Jurnal Penelitian dan Pengabdian kepada Masyarakat 7 (1), 121-128, 2019
2019
Bahan ajar flipbook online matakuliah pti menggunakan pendekatan augmented reality
B Arifitama
Jurnal Teknodik 21 (3), 15, 2018
2018
PENGEMBANGAN ANTARMUKA WEBSITE SMA BUDI BHAKTI DEPOK MENGGUNAKAN METODE USER CENTERED DESIGN
B Arifitama
Konferensi Nasional Sistem Informasi (KNSI 2018), 80-85, 2018
2018
PENGEMBANGAN ALAT PERAGA EDUKASI PROSES SIKLUS AIR (HIDROLOGI) MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY
A Syahputra, B Arifitama
SEMNASTEKNOMEDIA ONLINE 6 (1), 2-11-1, 2018
2018
Maze Runner: Angel and Demon Path Finding Game Application using C-Theta* Algorithm
SDH Permana, KBY Bintoro, B Arifitama, A Syahputra
2018
PENINGKATAN KETERAMPILAN ANGGOTA KOMUNITAS AUGMENTED REALITY TRILOGI DENGAN PELATIHAN PEMBUATAN APLIKASI AUGMENTED REALITY
B Arifitama, A Syahputra
Seminar Nasional Hasil Pengabdian Kepada Masyarakat 1 (1), 2018
2018
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