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Rumah Kreasi Digital Nusantara (IntSys Research)
Rumah Kreasi Digital Nusantara (IntSys Research)
IntSys Research
Verified email at www.intsys-research.org
Title
Cited by
Cited by
Year
Pemodelan perilaku musuh menggunakan Finite State Machine (FSM) pada game pengenalan unsur kimia
T Bimantoro, H Haryanto
Journal of Applied Intelligent System 1 (3), 210-219, 2016
532016
Logika Fuzzy menggunakan metode Tsukamoto untuk prediksi perilaku konsumen di toko bangunan
AA Caraka, H Haryanto, DP Kusumaningrum, S Astuti
Techno. Com 14 (4), 255-265, 2015
402015
Implementasi Metode Item-Based Collaborative Filtering dalam Pemberian Rekomendasi Calon Pembeli Aksesoris Smartphone
B Prasetyo, H Haryanto, S Astuti, EZ Astuti, Y Rahayu
Jurnal Eksplora Informatika 9 (1), 17-27, 2019
342019
Penerapan Konsep Gamifikasi Appreciative pada E-Marketplace UMKM
A Kardianawati, H Haryanto, U Rosyidah
Techno. Com 15 (4), 343-351, 2016
292016
Sistem berbasis aturan menggunakan logika fuzzy tsukamoto untuk prediksi jumlah produksi roti pada CV. gendis bakery
RY Wiguna, H Haryanto
Skripsi. Fakultas Ilmu Komputer, Universitas Dian Nuswantoro, Semarang, 2015
242015
Prediksi Jumlah Produksi Jenang di PT Menara Jenang Kudus Menggunakan Metode Logika Fuzzy Tsukamoto
TU Azmi, H Haryanto, T Sutojo
Sisfotenika 8 (1), 23-34, 2018
212018
Multicultural Approach in Developing Instructional Learning Material at Indonesian Senior High School
A Arifin, H Haryanto, M Basri, A Ansari
Proceedings Of The 65th Teflin International Conference 65 (02), 2018
212018
Implementasi Metode Association Rule Mining Dengan Algoritma Apriori Untuk Rekomendasi Promo Barang
AAC Putra, H Haryanto, E Dolphina
CSRID (Computer Science Research and Its Development Journal) 10 (2), 93-103, 2021
182021
Reward Dinamis dalam Skenario Adaptif Menggunakan Metode Finite State Machine pada Game Edukasi
H Haryanto
Journal of Applied Intelligent System 1 (2), 144-153, 2016
172016
Prediksi Jumlah Produksi Tas Pada Home Industri Body Star Kudus Menggunakan Fuzzy Tsukamoto
M Afif, H Haryanto, Y Rahayu, E Mulyanto
Sisfotenika 7 (2), 119-130, 2017
162017
Preservation of Gobak Sodor traditional games using augmented reality computer game simulation
A Setiawan, E Kartikadarma, H Haryanto
2013 International Conference of Information and Communication Technology†…, 2013
162013
Prediksi tingkat kerawanan kebakaran di daerah Kudus menggunakan Fuzzy Tsukamoto
C Ardianto, H Haryanto, E Mulyanto
Creative Information Technology Journal 4 (3), 186-194, 2018
152018
GAME EDUKASI ‚€ œEVAKUATOR‚€ BERGENRE PUZZLE DENGAN GAMEPLAY BERBASIS KLASIFIKASI SEBAGAI SARANA PENDIDIKAN DALAM MITIGASI BENCANA
H Haryanto, R Lakoro
Techno. Com 11 (1), 47-54, 2012
152012
Perancangan Gamifikasi Berbasis Appreciative Inquiry Untuk Peningkatan Daya Saing E-Marketplace UMKM
A Kardianawati, S Fahmi, H Haryanto, U Rosyidah
Techno. Com 14 (3), 173-180, 2015
142015
Aplikasi Augmented Reality Sebagai Alat Pengukur Baju Wisudawan Wisudawati Di Universitas Dian Nuswantoro
A Purnomo, H Haryanto
Semantik 2 (1), 2012
132012
Usability evaluation using GOMS model for education game “Play and Learn English”
U Rosyidah, H Haryanto, A Kardianawati
2019 International seminar on application for technology of information and†…, 2019
122019
A Realistic Visual Speech Synthesis for Indonesian Using a Combination of Morphing Viseme and Syllable Concatenation Approach to Support Pronunciation Learning.
H Haryanto, S Sumpeno
International Journal of Emerging Technologies in Learning 13 (8), 2018
112018
Benthix vr: A virtual reality simulation application to preserve traditional benthik game
A Setiawan, AS Nugraha, H Haryanto, I Gamayanto
ComTech: Computer, Mathematics and Engineering Applications 8 (4), 183-189, 2017
112017
Pembangunan Perangkat Lunak Interaktif Berbasis Markerless Augmented Reality Untuk Pengenalan Hewan Pada Taman Kanak-Kanak
M Qori‚, H Haryanto, EZ Astuti
Techno. com 14 (2), 159-164, 2015
112015
Perilaku Penyerangan NPC Berbasis Fuzzy Sugeno pada Game Action-RPG Bertema Sejarah Geger Pacinan
MA Darmawan, H Haryanto, Y Rahayu
Creative Information Technology Journal 4 (3), 195-206, 2018
102018
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