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Samuel Gandang Gunanto
Samuel Gandang Gunanto
Institut Seni Indonesia Yogyakarta
Verified email at isi.ac.id - Homepage
Title
Cited by
Cited by
Year
Pemetaan Perilaku Non-Playable Character Pada Permainan Berbasis Role Playing Game Menggunakan Metode Finite State Machine
MB Nendya, SG Gunanto, RG Santosa
Journal of Animation and Games Studies 1 (2), 185-202, 2015
312015
Penerapan Prinsip Animasi dalam Penciptaan Animasi 3D “Kepiting”
LA Priyono, PP Purwacandra, SG Gunanto, K Widhiyanti
Journal of Animation and Games Studies 6 (1), 51-66, 2020
132020
Penciptaan Permainan Digital Edukatif Berbasis Wawasan Budaya Dan Pendidikan Karakter
SG Gunanto
Journal of Animation and Games Studies 2 (2), 207-228, 2016
132016
Segmentasi warna bagian tubuh manusia pada citra 2D
SG Gunanto
Seminar Nasional Teknologi Informasi dan Aplikasi, 133-137, 2009
132009
Feature-points nearest neighbor clustering on 3D face models
SG Gunanto, M Hariadi, EM Yuniarno
2016 4th International Conference on Cyber and IT Service Management, 1-5, 2016
112016
Nusantara folklore in the digital age
K Widhiyanti, SG Gunanto
Proceedings of the 2nd International Conference on Interdisciplinary Arts …, 2020
102020
" Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan
MTB Sasmita, SG Gunanto, PP Purwachandra
Journal of Animation and Games Studies 5 (2), 133-152, 2019
92019
Generating Weight Paint Area on 3D Cartoon-Face Models
SG Gunanto, M Hariadi, EM Yuniarno
International Information Institute (Tokyo). Information 19 (9B), 4183, 2016
92016
Facial rigging for 3d character
MB Nendya, EM Yuniarno, SG Gunanto
International Journal of Computer Graphics & Animation 4 (3), 21, 2014
92014
Improved 3D face feature-point nearest neighbor clustering using orthogonal face map
SG Gunanto, M Hariadi, EM Yuniarto
Advanced Science Letters 22 (8), 1882-1886, 2016
82016
Game-Based Learning: Media Konstruktif Pembelajaran Mandiri Bagi Siswa
SG Gunanto
Rekam: Jurnal Fotografi, Televisi, Animasi 17 (1), 71-76, 2021
72021
2D to 3D space transformation for facial animation based on marker data
SG Gunanto
2016 6th International Annual Engineering Seminar (InAES), 1-5, 2016
62016
Animasi Ekspresi Wajah Pada Avatar Berbasis Feature Point Cluster
MB Nendya, SG Gunanto
Prosiding SENTIA 6, 86-90, 2014
42014
Computer facial animation with synthesize marker on 3D faces surface
SG Gunanto, M Hariadi, EM Yuniarno
2016 2nd International Conference of Industrial, Mechanical, Electrical, and …, 2016
32016
Preliminary identification of Indonesian digital heritage archives (IDHA) as a digital preservation for indonesian culture
SG Gunanto
Proceedings of the 4th International Symposium of Arts, Crafts & Design in …, 2020
22020
Facial Animation of Life-Like Avatar based on Feature Point Cluster.
SG Gunanto, M Hariadi, EM Yuniarno, MB Nendya
Journal of Engineering Science & Technology Review 10 (1), 2017
22017
Penciptaan Seni Gim Edukasi Pancasila Dengan Model Role-Playing Game
SG Gunanto
UPT Perpustakaan ISI Yogyakarta, 2020
12020
Javanese Temple Bas Relief as Inspiration of ‘Kiritimukha’Postcard Series Creation
T Andito, SG Gunanto
Proceedings of the 2nd International Conference on Interdisciplinary Arts …, 2020
12020
Evaluasi Sintesis Ekspresi Wajah Realistik pada Sistem Animasi Wajah 3D dengan Teknologi Motion Capture
SG Gunanto, A Sulistiyono, AKP Atmani, T Troy
Rekam: Jurnal Fotografi, Televisi, Animasi 14 (2), 87-96, 2018
12018
Marker-based tracking using temporal coherence in computer facial animation system
SG Gunanto, M Hariadi, EM Yuniarno
2016 2nd International Conference on Science in Information Technology …, 2016
12016
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