Pemetaan Perilaku Non-Playable Character Pada Permainan Berbasis Role Playing Game Menggunakan Metode Finite State Machine MB Nendya, SG Gunanto, RG Santosa Journal of Animation and Games Studies 1 (2), 185-202, 2015 | 31 | 2015 |
Penciptaan Permainan Digital Edukatif Berbasis Wawasan Budaya Dan Pendidikan Karakter SG Gunanto Journal of Animation and Games Studies 2 (2), 207-228, 2016 | 16 | 2016 |
Penerapan Prinsip Animasi dalam Penciptaan Animasi 3D “Kepiting” LA Priyono, PP Purwacandra, SG Gunanto, K Widhiyanti Journal of Animation and Games Studies 6 (1), 51-66, 2020 | 15 | 2020 |
Segmentasi warna bagian tubuh manusia pada citra 2D SG Gunanto Proceeding Sentia, 2009 | 13 | 2009 |
Nusantara folklore in the digital age K Widhiyanti, SG Gunanto Proceedings of the 2nd International Conference on Interdisciplinary Arts …, 2020 | 12 | 2020 |
Feature-points nearest neighbor clustering on 3D face models SG Gunanto, M Hariadi, EM Yuniarno 2016 4th International Conference on Cyber and IT Service Management, 1-5, 2016 | 11 | 2016 |
Game-Based Learning: Media Konstruktif Pembelajaran Mandiri Bagi Siswa SG Gunanto Rekam: Jurnal Fotografi, Televisi, Animasi 17 (1), 71-76, 2021 | 10 | 2021 |
Facial rigging for 3d character MB Nendya, EM Yuniarno, SG Gunanto International Journal of Computer Graphics & Animation 4 (3), 21, 2014 | 10 | 2014 |
" Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan MTB Sasmita, SG Gunanto, PP Purwachandra Journal of Animation and Games Studies 5 (2), 133-152, 2019 | 9 | 2019 |
Generating Weight Paint Area on 3D Cartoon-Face Models SG Gunanto, M Hariadi, EM Yuniarno International Information Institute (Tokyo). Information 19 (9B), 4183, 2016 | 9 | 2016 |
Improved 3D face feature-point nearest neighbor clustering using orthogonal face map SG Gunanto, M Hariadi, EM Yuniarto Advanced Science Letters 22 (8), 1882-1886, 2016 | 8 | 2016 |
2D to 3D space transformation for facial animation based on marker data SG Gunanto 2016 6th International Annual Engineering Seminar (InAES), 1-5, 2016 | 6 | 2016 |
Animasi Ekspresi Wajah Pada Avatar Berbasis Feature Point Cluster MB Nendya, SG Gunanto Prosiding SENTIA 6, 86-90, 2014 | 4 | 2014 |
Pembuatan Game Edukasi" Edu-Braille" Untuk Anak-anak Penyandang Tunanetra A Octanto Institut Seni Indonesia Yogyakarta, 2021 | 3 | 2021 |
Computer facial animation with synthesize marker on 3D faces surface SG Gunanto, M Hariadi, EM Yuniarno 2016 2nd International Conference of Industrial, Mechanical, Electrical, and …, 2016 | 3 | 2016 |
Preliminary identification of Indonesian digital heritage archives (IDHA) as a digital preservation for indonesian culture SG Gunanto Proceedings of the 4th International Symposium of Arts, Crafts & Design in …, 2020 | 2 | 2020 |
Facial Animation of Life-Like Avatar based on Feature Point Cluster. SG Gunanto, M Hariadi, EM Yuniarno, MB Nendya Journal of Engineering Science & Technology Review 10 (1), 2017 | 2 | 2017 |
Implementasi Agen Cerdas Pengambil Keputusan Auto-Leveling Menggunakan Sistem Berbasis Aturan Logika Fuzzy pada Game RPG Pedagogik Kimia SG Gunanto Seminar NasionalElectrical, Informatics, and It’s Educations, 2009 | 2 | 2009 |
Penciptaan Game" Nira: Tiga Kunci" dengan Teknik Pixel Art Digital 2D Y Prasetyawan Institut Seni Indonesia Yogyakarta, 2021 | 1 | 2021 |
Penciptaan Seni Gim Edukasi Pancasila Dengan Model Role-Playing Game SG Gunanto UPT Perpustakaan ISI Yogyakarta, 2020 | 1 | 2020 |