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Kellyann Stamp
Kellyann Stamp
Lecturer in Computer Forensics and Security
Verified email at ljmu.ac.uk
Title
Cited by
Cited by
Year
Computer games as distraction from PAIN: effects of hardware and difficulty on pain tolerance and subjective IMMERSION
SH Fairclough, K Stamp, C Dobbins, HM Poole
International Journal of Human-Computer Studies 139, 102427, 2020
272020
Using deep learning to detect social media ‘trolls’
Á MacDermott, M Motylinski, F Iqbal, K Stamp, M Hussain, A Marrington
Forensic Science International: Digital Investigation 43, 301446, 2022
102022
Forensic Analysis of Fitbit Versa: Android vs iOS
J Williams, Á MacDermott, K Stamp, F Iqbal
2021 IEEE Security and Privacy Workshops (SPW), 318-326, 2021
92021
Functional connectivity across dorsal and ventral attention networks in response to task difficulty and experimental pain
SH Fairclough, K Stamp, C Dobbins
Neuroscience Letters 793, 136967, 2023
32023
The influence of a neuroadaptive game as a distraction from pain: a fNIRS study
K Stamp, SH Fairclough, C Dobbins, H Poole
Current Research in Neuroadaptive Technology, 95-116, 2022
12022
Classification of game demand and the presence of experimental pain using functional near-infrared spectroscopy
SH Fairclough, C Dobbins, K Stamp
Frontiers in Neuroergonomics 2, 695309, 2021
12021
A neuroadaptive approach to analgesic gaming
K Stamp, S Fairclough, C Dobbins, H Poole
The Second Neuroadaptive Technology Conference, 19, 2019
12019
Development of a Neuroadaptive Gaming Technology to Distract from Painful Procedures
K Stamp, C Dobbins, S Fairclough, H Poole
The First Biannual Neuroadaptive Technology Conference, 139, 2017
12017
Application of deep learning for detection of toxic images in social media
AM Mac Dermott, M Motylinski, F Iqbal, K Stamp, M Hussain, A Marrington
Forensic Science International: Digital Investigation 43 (301446), 2022
2022
The Development of a Multimodal Neuroadaptive Gaming Technology to Distract from Painful Experiences
K Stamp
PQDT-Global, 2021
2021
Utilization of Neurophysiological Data to Classify Player Immersion to Distract from Pain
K Stamp, C Dobbins, S Fairclough
International Conference on Human-Computer Interaction, 756-774, 2020
2020
The Influence of Game Demand on Distraction from Experimental Pain: A fNIRS Study
K Stamp, CM Dobbins, SH Fairclough, H Poole
Frontiers Media, 2018
2018
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