Follow
reza andrea
reza andrea
Politeknik Pertanian Negeri Samarinda
Verified email at wicida.ac.id - Homepage
Title
Cited by
Cited by
Year
“Magic Boosed” an elementary school geometry textbook with marker-based augmented reality
R Andrea, S Lailiyah, F Agus, R Ramadiani
TELKOMNIKA (Telecommunication Computing Electronics and Control) 17 (3 …, 2019
222019
TEKNIK PENGACAKAN POSISI OBJEK PERMAINAN MATCH-UP “FIND ME!–BUMI ETAM”
R Andrea
SEMNASTEKNOMEDIA ONLINE 3 (1), 5-7-1, 2015
14*2015
Teknik Pengacakan Posisi Objek “Find Me!-The Game”
R Andrea
Prosiding SeNAIK, 157-159, 2013
12*2013
An intelligent agent of finite state machine in educational game “Flora the Explorer”
AF Pukeng, RR Fauzi, R Andrea, E Yulsilviana, S Mallala
Journal of Physics: Conference Series 1341 (4), 042006, 2019
112019
Membangun Edugame “Boni Kids–Borneo Animal Kids” Permainan Match-up dengan Teknik Pengacakan Shuffle dan Pengembangan Agen Cerdas dengan Model Finite State Machine (Fsm)
R Andrea, S Palupi
Sebatik 19 (1), 6-10, 2018
112018
K-means cluster analysis for students graduation: case study: STMIK Widya Cipta Dharma
S Wijayanti, R Andrea
Proceedings of the 2017 International Conference on E-commerce, E-Business …, 2017
102017
Developing Battle of Etam Earth Game Agent With Finite State Machine (FSM) And Sugeno Fuzzy
R Andrea, RI Akbar, M Fitroni
ICCS 2014 1, 184-188, 2014
102014
Design and development of “battle drone” computer-based trading card game (CTCG)
R Andrea, M Kopel
Multimedia and Network Information Systems: Proceedings of the 11th …, 2018
92018
Clustering analysis of learning style on anggana high school student
S Lailiyah, E Yulsilviana, R Andrea
TELKOMNIKA (Telecommunication Computing Electronics and Control) 17 (3 …, 2019
82019
Edugame “Etam-Tainment” Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas
S Wijayanti, A Nurhuda, R Andrea
Jurnal Nasional Teknik Elektro dan Teknologi Informasi 7 (3), 302-307, 2018
72018
Teknik Pengacakan Posisi–Find Me The Game Prosiding Senaik
R Andrea
Samarinda: Unmul Press, 2013
72013
Penerapan Decision Tree Dalam Agen Cerdas" Unda Anak Pintar" Permainan Edukasi Muatan Lokal Bahasa Banjar
A Nurhuda, R Andrea
Jurnal Ilmiah Matrik 22 (2), 147-152, 2020
62020
Developing Edu-Game “Ulun Smart-Kid” Learning Media of Banjar Language and Game Agent with Finite State Machine Model
R Andrea, A Nurhuda
International Journal of Education and Management Engineering 10 (6), 10-16, 2020
62020
Finite State Machine Model in Jungle Adventure Game an Introduction to Survival Skills
R Andrea, S Wijayanti
IJ Information Engineering and Electronic Business, 55-61, 2021
52021
Combination of Finite State Machine (FSM) and Sugeno Fuzzy for Game Agent in “Battle of Etam Earth”
R Andrea
Advanced Science Letters 24 (11), 8663-8667, 2018
52018
Teknik Pengamanan Data Dengan Steganografi Metode End Of File (EOF) Dan Kriptografi Vernam Cipher
MI Ukkas, R Andrea, ABP Anggen
Sebatik 17 (1), 20-26, 2017
52017
Membangun Edugame “Baby Zoo Puzzle” Berbasis Android Dengan Game Agent Implementasi Finite State Machine
AR Hakim, R Andrea, D Antoni
Sebatik 16 (1), 9-15, 2016
52016
Game arena randomization technique “Find Me!–Bumi Etam” with the technique of shuffle random
R Andrea
Proceeding SENATKOM 23, 823-827, 2015
52015
Program Pengabdian Masyarakat: Alat Bantu Belajar Ilmu Batuan Berbasis Android pada Kelas Geologi Tambang Smk Negeri 1 Sendawar
J Afriany, R Andrea, E Yulsilviana, S Wijayanti, D Nabile
Sebatik 22 (2), 202-210, 2018
42018
Cluster Analysis for Learning Style of Vocational High School Student Using K-Means and Fuzzy C-Means (FCM)
R ANDREA, S Palupi, S Qomariah
Jurnal Penelitian Pos dan Informatika 7 (2), 121-128, 2017
42017
The system can't perform the operation now. Try again later.
Articles 1–20