Ikuti
reza andrea
reza andrea
Politeknik Pertanian Negeri Samarinda
Email yang diverifikasi di wicida.ac.id - Beranda
Judul
Dikutip oleh
Dikutip oleh
Tahun
“Magic Boosed” an elementary school geometry textbook with marker-based augmented reality
R Andrea, S Lailiyah, F Agus, R Ramadiani
TELKOMNIKA (Telecommunication Computing Electronics and Control) 17 (3 …, 2019
32*2019
TEKNIK PENGACAKAN POSISI OBJEK PERMAINAN MATCH-UP “FIND ME!–BUMI ETAM”
R Andrea
SEMNASTEKNOMEDIA ONLINE 3 (1), 5-7-1, 2015
17*2015
An intelligent agent of finite state machine in educational game “Flora the Explorer”
AF Pukeng, RR Fauzi, R Andrea, E Yulsilviana, S Mallala
Journal of Physics: Conference Series 1341 (4), 042006, 2019
152019
Edugame “Etam-Tainment” Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas
S Wijayanti, A Nurhuda, R Andrea
Jurnal Nasional Teknik Elektro dan Teknologi Informasi 7 (3), 302-307, 2018
132018
Clustering analysis of learning style on anggana high school student
S Lailiyah, E Yulsilviana, R Andrea
TELKOMNIKA (Telecommunication Computing Electronics and Control) 17 (3 …, 2019
122019
Membangun Edugame “Boni Kids–Borneo Animal Kids” Permainan Match-up dengan Teknik Pengacakan Shuffle dan Pengembangan Agen Cerdas dengan Model Finite State Machine (Fsm)
R Andrea, S Palupi
Sebatik 19 (1), 6-10, 2018
122018
K-means cluster analysis for students graduation: case study: STMIK Widya Cipta Dharma
S Wijayanti, Azahari, R Andrea
Proceedings of the 1st International Conference on E-commerce, E-Business …, 2017
122017
Teknik Pengacakan Posisi Objek “Find Me!-The Game”
R Andrea
Prosiding SeNAIK, 157-159, 2013
11*2013
Membangun Edugame “Baby Zoo Puzzle” Berbasis Android Dengan Game Agent Implementasi Finite State Machine
AR Hakim, R Andrea, D Antoni
Sebatik 16 (1), 9-15, 2016
102016
Developing Battle of Etam Earth Game Agent With Finite State Machine (FSM) And Sugeno Fuzzy
R Andrea, RI Akbar, M Fitroni
ICCS 2014 1, 184-188, 2014
92014
Finite state machine model in jungle adventure game an introduction to survival skills
R Andrea, N SeftyWijayanti
Int J Infor Eng Electr Business (IJIEEB) 13 (4), 55-61, 2021
82021
Penerapan Decision Tree Dalam Agen Cerdas" Unda Anak Pintar" Permainan Edukasi Muatan Lokal Bahasa Banjar
A Nurhuda, R Andrea
Jurnal Ilmiah Matrik 22 (2), 147-152, 2020
82020
Design and development of “battle drone” computer-based trading card game (CTCG)
R Andrea, Nursobah, M Kopel
International Conference on Multimedia and Network Information System, 574-585, 2018
82018
Teknik Pengacakan Posisi Objek Permainan Match-Up “Find me
R Andrea
Bumi Etam”. Semnasteknomedia Online 3 (1), 5-7, 2015
82015
Developing Edu-Game “Ulun Smart-Kid” Learning Media of Banjar Language and Game Agent with Finite State Machine Model
R Andrea, A Nurhuda
International Journal of Education and Management Engineering 10 (6), 10-16, 2020
72020
Teknik Pengacakan Posisi–Find Me The Game Prosiding Senaik
R Andrea
Samarinda: Unmul Press, 2013
72013
The Development of Learning Solar System Augmented Reality for Elementary School
AR Mattola, R Andrea, B Rachmadani
Tepian 2 (1), 17-26, 2021
62021
Pembelajaran Bangun Ruang Augmented Reality Dengan Metode Marker Based Tracking Berbasis Android
MI Ukkas, R Andrea, D Deny
Sebatik 15 (1), 12-18, 2016
62016
Teknik Pengamanan Data Dengan Steganografi Metode End Of File (EOF) Dan Kriptografi Vernam Cipher
MI Ukkas, R Andrea, ABP Anggen
Sebatik 17 (1), 20-26, 2017
52017
Analisis Dalam Pendukung Keputusan Seleksi Reporter dengan Menerapkan Metode EDAS dan Pembobotan ROC
P Adytia, M Fahmi, R Andrea
JURNAL MEDIA INFORMATIKA BUDIDARMA 7 (2), 809-818, 2023
42023
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