reza andrea
reza andrea
Politeknik Pertanian Negeri Samarinda
Email yang diverifikasi di wicida.ac.id - Beranda
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Dikutip oleh
Tahun
TEKNIK PENGACAKAN POSISI OBJEK PERMAINAN MATCH-UP “FIND ME!–BUMI ETAM”
R Andrea
SEMNASTEKNOMEDIA ONLINE 3 (1), 5-7-1, 2015
10*2015
Developing Battle of Etam Earth Game Agent With Finite State Machine (FSM) And Sugeno Fuzzy
R Andrea, RI Akbar, M Fitroni
ICCS 2014 1, 184-188, 2014
92014
Membangun Edugame “Boni Kids–Borneo Animal Kids” Permainan Match-up dengan Teknik Pengacakan Shuffle dan Pengembangan Agen Cerdas dengan Model Finite State Machine (Fsm)
R Andrea, S Palupi
Sebatik, 2018
62018
Teknik Pengacakan Posisi Objek “Find Me!-The Game”, Prosiding SeNAIK
R Andrea
Samarinda. Unmul Press, 2013
62013
Design and development of “battle drone” computer-based trading card game (CTCG)
R Andrea, M Kopel
International Conference on Multimedia and Network Information System, 574-585, 2018
52018
Membangun Edugame “Baby Zoo Puzzle” Berbasis Android Dengan Game Agent Implementasi Finite State Machine
AR Hakim, R Andrea, D Antoni
Sebatik 16 (1), 9-15, 2016
52016
Edugame “Etam-Tainment” Pembelajaran Bahasa Kutai dengan Shuffle Random dan Agen Cerdas
S Wijayanti, A Nurhuda, R Andrea
Jurnal Nasional Teknik Elektro dan Teknologi Informasi (JNTETI) 7 (3), 302-307, 2018
42018
K-means cluster analysis for students graduation: case study: STMIK Widya Cipta Dharma
S Wijayanti, R Andrea
Proceedings of the 2017 International Conference on E-commerce, E-Business …, 2017
42017
TEKNIK PENGACAKAN POSISI OBJEK “FIND ME!-THE GAME”
R Andrea
Prosiding SeNAIK, 157-159, 2013
42013
" Magic Boosed" an elementary school geometry textbook with marker-based augmented reality
R Andrea, F Agus, R Ramadiani
Telkomnika (Telecommunication Computing Electronics and Control …, 2019
32019
Clustering analysis of learning style on anggana high school student
S Lailiyah, E Yulsilviana, R Andrea
Telkomnika 17 (3), 1409-1416, 2019
22019
Program Pengabdian Masyarakat: Alat Bantu Belajar Ilmu Batuan Berbasis Android pada Kelas Geologi Tambang Smk Negeri 1 Sendawar
J Afriany, R Andrea, E Yulsilviana, S Wijayanti, D Nabile
Sebatik 22 (2), 202-210, 2018
22018
Teknik Pengamanan Data Dengan Steganografi Metode End Of File (EOF) Dan Kriptografi Vernam Cipher
MI Ukkas, R Andrea, ABP Anggen
Sebatik 17 (1), 20-26, 2017
22017
Membangun Visualisasi 3d Gedung Stmik Widya Cipta Dharma Berbasis Augmented Reality Pada Brosur Penerimaan Mahasiswa Baru
S Lailiyah, R Andrea, MD Yustina
Sebatik 15 (1), 7-11, 2016
22016
An intelligent agent of finite state machine in educational game “Flora the Explorer”
AF Pukeng, RR Fauzi, R Andrea, E Yulsilviana, S Mallala
Journal of Physics: Conference Series 1341 (4), 042006, 2019
12019
Probabilitas dalam Finite State Machine Agen Cerdas Edugame “Ajut-Ajut Kids”
S Lailiyah, Y Yunita, S Mallala, R Andrea
Jurnal Nasional Teknik Elektro dan Teknologi Informasi (JNTETI) 8 (2), 151-160, 2019
12019
Combination of Finite State Machine (FSM) and Sugeno Fuzzy for Game Agent in “Battle of Etam Earth”
R Andrea
Advanced Science Letters 24 (11), 8663-8667, 2018
12018
Cluster Analysis for Learning Style of Vocational High School Student Using K-Means and FUZZY C-MEANS (FCM)
R ANDREA, S Palupi, S Qomariah
Jurnal Penelitian Pos dan Informatika 7 (2), 121-128, 2017
12017
TEKNIK PENGAMANAN KUNCI JAWABAN DENGAN METODE ENKRIPSI
R Andrea
Prosiding SeNAIK, 154-156, 2013
12013
Implementation of Decision Tree Algorithm on Game Agent of First Aid Educational Game
A Nurhuda, R Andrea
Asian Conference on Intelligent Information and Database Systems, 313-322, 2019
2019
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