The technology of lifi: A brief introduction E Ramadhani, GP Mahardika IOP conference series: materials science and engineering 325 (1), 012013, 2018 | 79 | 2018 |
Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari GP Mahardhika Teknoin 21 (2), 2015 | 47 | 2015 |
Perancangan ivent: aplikasi berbasis android dengan pendekatan design thinking AA Mucjal, GP Mahardhika, B Suranto AUTOMATA 2 (1), 2021 | 21 | 2021 |
Perancangan UI/UX Aplikasi Perangkat Bergerak Ivent Menggunakan Pendekatan HCD (Human Centered Design) MA Idris, GP Mahardhika, B Suranto Automata 2 (1), 2021 | 13 | 2021 |
Perancangan Tampilan Antarmuka Website Trisno Motor Menggunakan Pendekatan HCD (Human-Centered Design) MA Humanika, GP Mahardhika AUTOMATA 2 (2), 2021 | 8 | 2021 |
Gim proses donor darah sebagai alat promosi donor darah GP Mahardhika JMAI (Jurnal Multimedia & Artificial Intelligence) 3 (1), 9-16, 2019 | 7 | 2019 |
Pengenalan Teknologi Multimedia Melalui Pelatihan Pembuatan Gim Edukasi Storytelling GP Mahardhika, SN Huda, S Rani Rahmatan Lil'Alamin Journal of Community Services, 15-23, 2022 | 6 | 2022 |
Mobile games interaction design for people with visual impairment using participatory design approach GP Mahardhika, A Kurniawardhani, D Yolhanda IOP Conference Series: Materials Science and Engineering 482 (1), 012039, 2019 | 6 | 2019 |
Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari. Teknoin, 21 (2), 115–122 GP Mahardhika | 6 | 2015 |
Rancang bangun perangkat pengendali debit tetesan infus otomatis untuk proses terapi infus GP Mahardhika, M Herawati Seminar Nasional Informatika Medis (SNIMed), 21-30, 2015 | 6 | 2015 |
Augmented reality-based serious game using ADDIE model to support reading activity GP Mahardhika, A Kurniawardhani, RW Nugroho AIP Conference Proceedings 2508 (1), 2023 | 4 | 2023 |
Optimalisasi Ide Bisnis Digital Content Creator Dengan Metode Design Thinking RF Setyono, GP Mahardhika AUTOMATA 3 (2), 2022 | 4 | 2022 |
Validasi Ide Bisnis Startup E-commerce IVENT DN Dani, GP Mahardhika, B Suranto AUTOMATA 2 (1), 2021 | 4 | 2021 |
Math Ship: digital game based learning to improve students’ mathematics skill GP Mahardhika Advanced Science Letters 22 (10), 3181-3184, 2016 | 4 | 2016 |
Rancang Bangun Media Pembelajaran Berbasis Virtual Reality Dengan Pendekatan Metode Scrum A Wijatmiko, GP Mahardhika Jurnal Komtika (Komputasi dan Informatika) 6 (2), 91-101, 2022 | 2 | 2022 |
Rancang Bangun Aplikasi Pembelajaran Arab Braille Dengan Pendekatan UCD SK Jati, GP Mahardhika AUTOMATA 1 (2), 2020 | 2 | 2020 |
Perancangan Sistem Pakar Medis Untuk Kasus Dermatomikosis Superfisialis GP Mahardhika, I Muhimmah Seminar Nasional Informatika Medis (SNIMed), 2013 | 2 | 2013 |
Digital Game Based Learning untuk Pembelajaran Aritmatika Bagi Penyandang Tunanetra GP Mahardhika, H Anwar Teknoin 24 (1), 41-54, 2018 | 1 | 2018 |
A Web AR Application to Practice Drums A Onuki, GP Mahardhika, M Niibori, M Kamada International Conference on Network-Based Information Systems, 475-484, 2024 | | 2024 |
Spider Board: Creative Input Device in Digital Game Based Language Learning to Improve Students’ Learning Activity GP Mahardhika, M Kamada International Conference on Network-Based Information Systems, 485-494, 2024 | | 2024 |