Ikuti
YanFi
Judul
Dikutip oleh
Dikutip oleh
Tahun
A Gamification Interactive Typing for Primary School Visually Impaired Children in Indonesia
Y Yanfi, Y Udjaja, AC Sari
Procedia computer science 116, 638-644, 2017
452017
A vibratory-based method for road damage classification
FE Gunawan, Y Yanfi, B Soewito
Proceedings of the 2015 International Seminar on Intelligent Technology and …, 2015
212015
UI/UX design prototype for mobile community-based course
Y Yanfi, PD Nusantara
Procedia Comput. Sci 216 (2022), 431-441, 2023
172023
Augmented reality navigation application to promote tourism to local state attraction “Lawang Sewu”
H Pranoto, PP Saputra, M Sadekh, H Darmadi, Y Yanfi
Procedia Computer Science 216, 757-764, 2023
102023
WizardOfMath: A top-down puzzle game with RPG elements to hone the player's arithmetic skills
M Pratama, Y Yanfi, PD Nusantara
Procedia Computer Science 216, 338-345, 2023
72023
Spell Checker for the Indonesian Language: Extensive Review
Y Yanfi, FL Gaol, B Soewito, HLHS Warnars
International Journal of Emerging Technology and Advanced Engineering …, 2022
62022
Factors affecting the behavioral intention of using Sedayuone mobile application
Y Yanfi, Y Kurniawan, Y Arifin
ComTech: Computer, Mathematics and Engineering Applications 8 (3), 137-143, 2017
62017
Measuring Student’s Satisfaction and Loyalty on Microsoft Power BI Using System Usability Scale and Net Promoter Score for the Case of Students at Bina Nusantara University
Y Yanfi, A Ramadhan, A Trisetyarso, M Zarlis, E Abdurachman
2022 International Conference on Data Science and Its Applications (ICoDSA …, 2022
52022
User’s Demographic Characteristic on the Evaluation of Gamification Interactive Typing for Primary School Visually Impaired with System Usability Scale
Y Yanfi, Y Udjaja, AC Sari
Advances in Science, Technology and Engineering Systems Journal (ASTESJ) 5 …, 2020
52020
The consumer intention to use digital membership cards
FE Gunawan, I Sari, Yanfi
Journal of Business and Retail Management Research 13 (4), 2019
52019
Furpare: Third-party application as furniture comparison in Indonesia’s e-commerce
W Adrianus, M Edwin, Y Yanfi
Procedia Comput Sci 216, 77-85, 2023
32023
Sentiment Analysis of User Review on Indonesian Food and Beverage Group using Machine Learning Techniques
Y Yanfi, Y Heryadi, L Lukas, W Suparta, Y Arifin
2022 IEEE Creative Communication and Innovative Technology (ICCIT), 1-5, 2022
32022
Web-based Project and Service Search “O-ser” Application
H Setiawan, Y Yanfi, SL Natan, H Darmadi, M Satriaji
2021 3rd International Conference on Cybernetics and Intelligent System …, 2021
32021
Evaluasi Aksesibilitas Learning Object Berdasarkan Web Content Accessibility Guidelines 2.0
H Darmadi, Y Yanfi, H Pranoto
Ultimatics: Jurnal Teknik Informatika 9 (2), 67-71, 2017
22017
The Effect of Educational Platformer Game" Loving Ma"
NH Tamba, B Andrian, Y Yanfi, PD Nusantara
Procedia Computer Science 227, 670-679, 2023
12023
The Effect of User Experience from Teksologi
Y Yanfi, Y Udjaja, AV Juandi
Advances in Science, Technology and Engineering Systems Journal (ASTESJ) 5 …, 2020
12020
Mobile Educational Game “Imuno” to Teach Human Immune System
CSA Andamari, B Yong, RYJ Lee, Y Yanfi
2023 6th International Conference of Computer and Informatics Engineering …, 2023
2023
SPECIL: Spell Error Corpus for the Indonesian Language
Y Yanfi, R Setiawan, H Soeparno, W Budiharto
IEEE Access, 2023
2023
Sentiment Analysis in Indonesian Trading using Lexicon-based and Support Vector Machine
RS Oetama, Y Yanfi, MMIA U.P, SM Isa
2023 International Conference on Computer Science, Information Technology …, 2023
2023
Comparison of Spelling Error Correction Algorithms for the Indonesian Language
Y Yanfi, R Setiawan, H Soeparno, W Budiharto
2023 11th International Conference on Information and Education Technology …, 2023
2023
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