Penerapan Konsep Gamifikasi Appreciative pada E-Marketplace UMKM A Kardianawati, H Haryanto, U Rosyidah Techno. Com 15 (4), 343-351, 2016 | 30 | 2016 |
Perancangan Gamifikasi Berbasis Appreciative Inquiry Untuk Peningkatan Daya Saing E-Marketplace UMKM A Kardianawati, S Fahmi, H Haryanto, U Rosyidah Techno. Com 14 (3), 173-180, 2015 | 15 | 2015 |
Usability evaluation using GOMS model for education game “Play and Learn English” U Rosyidah, H Haryanto, A Kardianawati 2019 International seminar on application for technology of information and …, 2019 | 13 | 2019 |
Data Mining Asosiasi Untuk Menentukan Cross-Selling Produk Menggunakan Algoritma Frequent Patern-Growth Pada Koperasi Karyawan PT. Phapros Semarang Sistem informasi yang … FA Priyana, A Kardianawati Phapros Semarang Sistem informasi yang terkomputerisasi organisasi dalam …, 2015 | 13 | 2015 |
Immersive Activities in Educational Role-Playing Game Based on Appreciative Learning and Artificial Intelligence H Haryanto, U Rosyidah, A Kardianawati 2019 Fourth International Conference on Informatics and Computing (ICIC), 1-6, 2019 | 10 | 2019 |
Model Elemen Game Imersif Berbasis Appreciative Learning Dan Kecerdasan Buatan Pada Game Pembelajaran H Haryanto, U Rosyidah, A Kardianawati | 10 | 2018 |
Implementasi Metode Naive Bayes Untuk Klasifikasi Kredit Motor H Heryono, A Kardianawati JOINS (Journal of Information System) 3 (1), 10-21, 2018 | 10 | 2018 |
Implementasi konsep appreciative inquiry dalam model gamifikasi pada e-marketplace A Kardianawati, H Haryanto, U Rosyidah Seminar Riset Teknologi Informasi (SRITI) 1 (1), 122, 2016 | 8 | 2016 |
Agen Cerdas Untuk Perilaku Reward Appreciative Learning Dalam Game Pendidikan Kewirausahaan. H Haryanto, A Kardianawati, U Rosyidah Techno. com 16 (3), 2017 | 7 | 2017 |
Analisis Proses Monitoring, Evaluasi dan Penilaian Pengendalian Internal (MEA02) Tata Kelola Teknologi Informasi Berdasarkan Kerangka Kerja COBIT 5 Pada PT. Telkom Johar Semarang AA Meilinda, A Kardianawati JOINS (Journal of Information System) 1 (01), 2016 | 5 | 2016 |
Sistem pendukung keputusan untuk menilai kelayakan kredit menggunakan metode simple additive weighting (saw) pada bpr arto moro semrarang RC Kurniawan, A Kardianawati Fakultas Ilmu Komputer. Universitas Dian Nuswantoro Semarang, 2013 | 4 | 2013 |
Activity Design based on Appreciative Learning in Disaster Mitigation Serious Game H Haryanto, U Rosyidah, A Kardianawati, T Sutojo, E Mulyanto, R Lakoro 2023 14th International Conference on Information & Communication Technology …, 2023 | 3 | 2023 |
Pelatihan Berpikir Praktis Melalui Permainan Komputer untuk Siswa SD ISBA 2 Semarang S Novianto, A Kardianawati, U Rosyidah, H Haryanto Abdimasku: Jurnal Pengabdian Masyarakat 3 (2), 1-10, 2020 | 3 | 2020 |
Implementasi Algoritma Apriori Untuk Menentukan Cross Selling Produk Pada Apotek RSUD Tugurejo Semarang A Ardiansyah, A Kardianawati Journal of Information System 4, 110-118, 2019 | 3 | 2019 |
GOMS and CCT Based User Interface For Education Game Activities U Rosyidah, H Haryanto, A Kardianawati Jurnal Transformatika 16 (1), 22-30, 2018 | 3 | 2018 |
Fuzzy Smart Reward for Serious Game Activity Design H Haryanto, U Rosyidah, A Kardianawati, EZ Astuti, E Dolphina, ... Sci. J. Informatics 10 (3), 271-286, 2023 | 2 | 2023 |
Model appreciative learning untuk perancangan aktivitas dalam serious game mitigasi bencana H Haryanto, R Lakoro, U Rosyidah, S Novianto, A Kardianawati Journal of Animation and Games Studies 7 (2), 101-116, 2021 | 2 | 2021 |
Fuzzy-based Dynamic Reward for Discovery Activity in Appreciative Serious Game H Haryanto, A Kardianawati, U Rosyidah, EZ Astuti, E Dolphina 2021 Sixth International Conference on Informatics and Computing (ICIC), 1-4, 2021 | 1 | 2021 |
Antarmuka Manusia dan Komputer pada Game Edukasi Berbasis Model Kognitif Hirarki Tugas dan Tujuan U Rosyidah, H Haryanto, A Kardianawati Seminar Nasional GEOTIK 2018, 2018 | 1 | 2018 |
Model Appreciative Learning Untuk Perancangan Reward Pada Game Pendidikan H Haryanto, A Kardianawati, U Rosyidah | 1 | 2017 |