Implementasi Pengujian Alpha dan Beta Testing Pada Aplikasi Gamelan Virtual Reality T Menora, CH Primasari, YP Wibisono, TAP Sidhi, DB Setyohadi, ... KONSTELASI: Konvergensi Teknologi dan Sistem Informasi 3 (1), 48-60, 2023 | 8 | 2023 |
ANALISIS USER INTERFACE (UI) DAN USER EXPERIENCE (UX) SUDUT ELEVASI PEMUKUL GAMELAN METAVERSE VIRTUAL REALITY MENGGUNAKAN USER CENTERED DESIGN (UCD) EF Yehdeya, CH Primasari, TAP Sidhi, DB Setyohadi, M Cininta JIKO (Jurnal Informatika dan Komputer) 7 (1), 137–146, 2023 | 6 | 2023 |
Pengembangan Model Arsitektural Virtual Expo sebagai Media Alternatif Pembelajaran Kewirausahaan M Cininta, YP Wibisono ATRIUM: Jurnal Arsitektur 9 (1), 1-18, 2023 | 2 | 2023 |
ANALISIS CYBERSICKNESS PADA PERMAINAN METAVERSE GAMELAN DEMUNG VIRTUAL REALITY I Irfan, CH Primasari, TAP Sidhi, YP Wibisono, DB Setyohadi, M Cininta JIKO (Jurnal Informatika dan Komputer) 7 (1), 126–136, 2023 | 2 | 2023 |
Evaluasi Functional Suitability, Performance Efficiency, Usability, dan Portability Berdasarkan ISO 25010 pada Aplikasi VR Gamelan Slenthem ME Lianto, CH Primasari, E Marsella, YP Wibisono, M Cininta KONSTELASI: Konvergensi Teknologi dan Sistem Informasi 3 (1), 24-36, 2023 | 1 | 2023 |
Perancangan Kawasan Wisata Berbasis Partisipasi Komunitas dan Karakter Lokal di Dusun Trucuk, Desa Triwidadi, Bantul CDA Depari, M Cininta Jurnal Atma Inovasia (JAI) 3 (2), 139-147, 2023 | 1 | 2023 |
User Interface Evaluation in Metvaerse Gamelan Virtual Reality Using Heuristics Evaluation Method E Jonathan, CH Primasari, TAP Sidhi, YP Wibisono, DB Setyohadi, ... Journal of Intelligent Software Systems 1 (2), 136-152, 2022 | 1 | 2022 |
Peningkatan partisipasi relawan dan pelaku pariwisata dalam pengelolaan risiko bencana di kompleks Candi Borobudur K Khaerunnisa, M Cininta, YD Handarkho Jurnal Atma Inovasia 2 (1), 20-25, 2022 | 1 | 2022 |
PENGEMBANGAN METODE PEMBELAJARAN VIRTUAL REALITY UNTUK MAHASISWA ARSITEKTUR TAHUN PERTAMA M Cininta Vitruvian : Jurnal Arsitektur, Bangunan dan Lingkungan 14 (1), 23-40, 2024 | | 2024 |
Perancangan Destinasi Wisata Taman Kuliner Gilangharjo dan Lapangan Jodog dengan Pendekatan Third Place M Cininta, N Sekarlangit, GB Wicaksono Jurnal Atma Inovasia (JAI) 3 (6), 486-497, 2023 | | 2023 |
Program Upcycling Sampah Plastik di Kawasan Kompleks Candi Borobudur K Khaerunnisa, M Cininta Jurnal Atma Inovasia (JAI) 3 (6), 479-485, 2023 | | 2023 |
Blackbox Testing on Virtual Reality Gamelan Saron Using Equivalence Partition Method R Gunawan, YP Wibisono, CH Primasari, D Budiyanto, M Cininta Jurnal Buana Informatika 14 (01), 11-19, 2023 | | 2023 |
Applying the Think-Aloud Method for Usability Analysis in the Peking Metagamelan Virtual Reality Learning Application PMP Astari, CH Primasari, DB Setyohadi, YP Wibisono, TAP Sidhi, ... Indonesian Journal of Information Systems 5 (2), 1-16, 2023 | | 2023 |
Neuro-Arsitektur P Satwiko, S Felasari, M Cininta Penerbit Universitas Atma Jaya Yogyakarta 1, 144, 2023 | | 2023 |
Application of the Earthquake Disaster Evacuation Principle at the Borobudur Temple World Heritage Site Through Infographic Socialization Media AVM Anes, M Kwa, DAF Ridawan, Khaerunnisa, M Cininta International Conference on Sustainability in Creative Industries, 195-206, 2022 | | 2022 |
Utilizing Virtual Reality to Support Teaching the Design Principles of the Life-Safety System M Cininta, K Khaerunnisa International Conference on Sustainability in Creative Industries, 63-76, 2022 | | 2022 |
Otak-Atik Upcycle Sampah Plastik M Cininta, Khaerunnisa | | 2022 |
Innovative Approaches to Architectural Education: Metaverse Technology and Learning Resilience D Santy, ET Irmayasari, M Cininta | | |