Pengembangan dan Uji Kelayakan Game Edukasi Digitalsebagai Media Pembelajaran Biologi Siswa SMA Kelas X Pada Materi Animalia MA Masykhur, LY Risnani BIOEDUKASI: Jurnal Pendidikan Biologi 11 (2), 90-104, 2020 | 25 | 2020 |
Blended Learning: Pengembangan dan Implementasinya pada Mata Kuliah Fisiologi Tumbuhan LY Risnani, A Husin Bioeduscience 3 (02), 73-83, 2019 | 12 | 2019 |
Pengembangan Game Edukasi Digital Dan Implementasi Pada Pembelajaran Biologi Materi Plantae Siswa Sma Kelas X MR Kurniawan, LY Risnani BIOEDUKASI: Jurnal Pendidikan Biologi 12 (1), 1-16, 2021 | 11 | 2021 |
Game edukasi digital untuk meningkatkan minat belajar peserta didik pada mata pelajaran IPA LY Risnani, A Adita Prosiding University Research Colloquium, 376-384, 2019 | 11 | 2019 |
Analisis kebutuhan game edukasi MIPA A Adita, AB Kusuma, LY Risnani Jurnal Bioedukatika 5 (2), 86-91, 2017 | 10 | 2017 |
Implementasi model guided inquiry melalui lesson study untuk meningkatkan penguasaan keterampilan proses sains (KPS) di SMP Muhammadiyah 3 Purwokerto LY Risnani, V Harsution, AR Deri Jurnal Bioedukatika 6 (2), 74-83, 2018 | 7 | 2018 |
KEMAM¬ PUAN CALON GURU (PRE-SERVICE TEACHER) BIOLOGI MERENCANAKAN PEMBELAJARAN BERBASIS KETERAMPILAN PROSES SAINS (SCIENCE PROCESS SKILLS) LY Risnani BIOEDUKASI: Jurnal Pendidikan Biologi 8 (2), 102-116, 2017 | 6 | 2017 |
Profil Life and Career Skills Siswa Sekolah Menengah Atas (SMA) di Kabupaten Banyumas dalam Konteks 21st Century Skills DP Pratiwi, LY Risnani, M Nofiana BIOEDUKASI: Jurnal Pendidikan Biologi 10 (2), 112-132, 2019 | 4 | 2019 |
Literasi informasi dalam konteks 21st century skills pada siswa sekolah menengah atas (SMA) di Kabupaten Banyumas R RIYANTI UNIVERSITAS MUHAMMADIYAH PURWOKERTO, 2019 | 3 | 2019 |
Teknik SCAMPER: Stimulasi Kreativitas Mahasiswa Calon Guru Biologi pada Aktivitas Laboratorium LY Risnani Bioedukasi: Jurnal Pendidikan Biologi 12 (1), 35-40, 2019 | 3 | 2019 |
Efektivitas Model Problem Based Learning (PBL) untuk Meningkatkan Kreativitas Keterampilan Proses Sains LY Risnani, B Subali Universitas Muhammadiyah Surakarta, 2016 | 3 | 2016 |
Efektivitas model pembelajaran jigsaw berbasis lesson study sebagai upaya perbaikan proses dan hasil belajar mahasiswa M Nofiana, A Husin, A Adita, LY Risnani Symposium of Biology Education (Symbion) 2, 2019 | 2 | 2019 |
Development of Digital Education Game as an Alternative Assesment Instruments In Science Learning for Junior High School LY Risnani, A Adita 5th Asia Pasific Education Conference (AECON 2018), 77-83, 2018 | 2 | 2018 |
Pengembangan Modul Digital Berbasis Google Sites pada Materi Sistem Pertahanan Tubuh Kelas XI:(Developing Digital Module Based Google Sites for Material Immune System for 11th … CM Yusha, LY Risnani BIODIK 9 (3), 23-36, 2023 | 1 | 2023 |
Development of video tutorial practicum of human blood circulation to support biological learning in the covid-19 pandemic time LY Risnani Science Education and Application Journal 3 (1), 7-23, 2021 | 1 | 2021 |
Development of educational game-based learning media to improve mastery of ecosystem material in high school students S Rahmah, LY Risnani Practice of The Science of Teaching Journal: Jurnal Praktisi Pendidikan 2 (2 …, 2023 | | 2023 |
Enhancing Classroom Learning through Hybrid Teaching and Learning: Insights from a Four-Session Training Program B Badarudin, C Wiarsih, M Nofiana, LY Risnani, OE Tek Dinamika Jurnal Ilmiah Pendidikan Dasar 15 (1), 32-36, 2023 | | 2023 |
Blended Learning Design As an Alternative Solution for Limited Face To Face Learning M Nofiana, LY Risnani, M Hamka Unnes Science Education Journal 11 (2), 77-83, 2022 | | 2022 |
Media Literacy Profiles of Biology Pre-Service Teacher Candidates in the 21st Century in the Biology Education Departement, Universitas Muhammadiyah Purwokerto L Risnani Proceedings of The 6th Asia-Pacific Education And Science Conference, AECon …, 2021 | | 2021 |
Implementation of Digital Educational Games to Improve Learning Outcomes for Senior High School Students LY Risnani, MR Kurniawan AECON, 33-39, 2021 | | 2021 |