Hafiz Aziz Ahmad
Hafiz Aziz Ahmad
Verified email at fsrd.itb.ac.id
Title
Cited by
Cited by
Year
Histeria komikita: membedah komikita masa lalu, sekarang dan masa depan
H Ahmad, B Maulana, AZ Mansoor
Jakarta: Elex Media Komputindo, 2006
14*2006
IMPACTS OF MANGA ON INDONESIAN READERS'SELF-EFFICACY AND BEHAVIOR INTENTIONS TO IMITATE ITS VISUALS
HA Ahmad, S Koyama, H Hibino
Bulletin of Japanese Society for the Science of Design 59 (3), 3_75-3_84, 2012
82012
Martabak Keliling Komik Dunia
HA Ahmad, AZ Mansoor, B Maulana
Jakarta: Elex Media Komputindo, 2005
82005
Manga: Invisible cultural ‘imperialism’through popular medium
HA Ahmad, AZ Mansoor
Wimba: Jurnal Komunikasi Visual 1 (1), 2015
62015
Translasi Pencak Silat Kedalam Film Animasi (Studi Kasus Film Kung Fu Panda)
R Ramadhan, HA Ahmad, AZ Mansoor
Journal of Visual Art and Design 9 (2), 104-122, 2017
42017
The impacts of visuals of manga on Indonesian readers' psychological and behavioral reactions
HA Ahmad
千葉大学, 2012
42012
Kajian Jurnal Bergambar sebagai Media Komunikasi Visual Bagi Anak
IR Waridha, R Maslan, HA Ahmad
Jurnal Sosioteknologi 16 (3), 247-258, 2017
32017
The Cultural Identity of Nusantara in a Movie Entitled Sang Pencerah by Hanung Bramantyo
DG Puspitasari, S Sabana, HA Ahmad
Harmonia: Journal of Arts Research and Education 16 (1), 57-65, 2016
32016
Emotion as a Key Role in Successful Acceptance of Japanese Manga by Indonesian Readers
HA Ahmad, S Koyama, H Hibino
Kansei Engineering and Emotion Research International Conference, 2012
32012
Studi Faktor Usability Pada Desain Layout Website Berita Mobile Indonesia
A Sidik, HA Ahmad, AB Sriwarno
Semnasteknomedia Online 5 (1), 4-5-31, 2017
22017
Perancangan Konsep Adaptasi Permainan Tradisional Bas-Basan Sepur dalam Permainan Digital “Amukti Palapa”
K Khamadi, RM Sihombing, HA Ahmad
Wimba: Jurnal Komunikasi Visual 5 (2), 2015
22015
WEB SERIES ANIMASI NUSSA SEBAGAI MEDIA PENDIDIKAN ISLAMI PADA ANAK
FH Langga, HA Ahmad, AZ Mansoor
Wimba: Jurnal Komunikasi Visual 10 (1), 2019
12019
Kezia Clarissa Langi STUDI LAPANGAN: TRADISI BAJU PERANG NIAS MASA KINI DI KOTA GUNUNGSITOLI DAN DESA BAWOMATALUO
KC Langi, S Sabana, HA Ahmad
PROSIDING: SENI, TEKNOLOGI, DAN MASYARAKAT 2, 8-13, 2019
12019
Musik, Media, dan Karya: Perkembangan Infrastruktur Musik Bawah Tanah (Underground) di Bandung (1967-1990)
TV Andrew, RM Sihombing, HA Ahmad
Patanjala 9 (2), 291989, 2017
12017
Mengangkat Budaya Dan Tradisi Imlek Melalui Game
AA Djauhari, HA Ahmad
Visual Communication Design 3 (1), 180184, 2014
12014
PERANCANGAN GAME CAGAR BUDAYA KOTA BAGI ANAK USIA 6-12 TAHUN, SEBAGAI UPAYA SOSIALISASI PENINGGALAN SEJARAH (STUDI KASUS: BANGUNAN LAWANG SEWU DI KOTA SEMARANG)
DH Yanuarsari, HA Ahmad, B Handoko
Techno. Com 12 (3), 175-187, 2013
12013
SHAPING BEHAVIOR THROUGH PERCEPTION
HA AHMAD, S KOYAMA, H HIBINO
Bulletin of Japanese Society for the Science of Design 59 (1), 1_83-1_90, 2012
12012
Engagement while reading manga: Measuring Indonesian Readers’ Immersion within Manga’s Universe
HA Ahmad, H Hibino, S Koyama
DRS, 2011
12011
A Study for Introducing Korean and Indonesian Traditional Music Instruments through Edutainment Program for Children and Parents of Mixed Race Family
S Lee, HA Ahmad
Republic of Korea, 0
1
Animasi sebagai Media Pendidikan Karakter Berbasis Tri Kaya Parisudha untuk Anak-Anak
IGAR Lawe, I Irfansyah, HA Ahmad
Mudra Jurnal Seni Budaya 35 (2), 242-249, 2020
2020
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Articles 1–20