Lailatul Husniah
Title
Cited by
Cited by
Year
Interaktif augmented reality untuk katalog penjualan rumah berbasis android
L Husniah, F Saputro, EB Cahyono
Kinetik 1 (1), 33-38, 2016
92016
Skeletonization using thinning method for human motion system
WA Kusuma, L Husniah
2015 International Seminar on Intelligent Technology and Its Applications …, 2015
72015
Game Development to Introduce Indonesian Traditional Weapons using MDA Framework
L Husniah, F Fannani, AS Kholimi, AE Kristanto
KINETIK 4 (1), 27-36, 2019
62019
Gamification And GDLC (Game Development Life Cycle) Application For Designing The Sumbawa Folklore Game” The Legend Of Tanjung Menangis (Crying Cape)”
L Husniah, BF Pratama, H Wibowo
KINETIK 3 (4), 351-358, 2018
52018
Pengembangan aplikasi pembelajaran IPA Kelas VII berbasis android
L Husniah, NA Yuneta, ED Wahyuni, AS Kholimi
Prosiding SENTRA (Seminar Teknologi dan Rekayasa), 148-154, 2019
22019
Visualisasi Sistem Informasi Kebakaran Hutan Mengguna-kan Sistem Informasi Geografis (SIG) Berbasis Web
L Husniah
Surabaya: Politeknik Elektronika Negeri Surabaya, 2008
22008
Aplikasi Pembelajaran Bahasa Dayak Ngaju Kalimantan Tengah Berbasis Smartphone Android
CR Nuari, L Husniah, W Suharso
Jurnal Repositor 2 (7), 833-842, 2020
12020
Pengembangan media pembelajaran video stop motion materi fluida statis
L Husniah, S Prihatiningtyas, IA Putra
Jurnal Riset dan Kajian Pendidikan Fisika 7 (1), 15-20, 2020
12020
Game Android “The Game Of Topeng Malangan” Sebagai Media Pengenalan Seni Rupa Topeng Malangan
AA Montazeri, H Wibowo, L Husniah
Jurnal Repositor 2 (2), 249-260, 2020
12020
Data Warehouse Menggunakan Snowflake Schema Pada Virtual Shop
V Novreza, Y Munarko, L Husniah
Jurnal Repositor 2 (1), 67-78, 2020
12020
Automatic game world generation for platformer games using genetic algorithm
AS Kholimi, A Hamdani, L Husniah
2018 5th International Conference on Electrical Engineering, Computer …, 2018
12018
Genetic Algorithm Application for Navigation System on Virtual Shop
AN Syahputra, AS Kholimi, L Husniah
KINETIK 3 (4), 311-318, 2018
12018
PENGEMBANGAN MEDIA PEMBELAJARAN BERHITUNG UNTUK ANAK MENGGUNAKAN METODE MULTIMEDIA DEVELOPMENT LIFE CYCLE
BF Pratama, L Husniah
Matrix: Jurnal Manajemen Teknologi dan Informatika 8 (2), 42-46, 2018
12018
Facial Rigging untuk Karakter 3D Berbasis Facial Action Coding System (FACS)
L Husniah, H Wibowo, EM Yuniarno
Journal of Animation and Games Studies 1 (1), 17-30, 2015
12015
CNN Based Autoencoder Application in Breast Cancer Image Retrieval
AE Minarno, KM Ghufron, TS Sabrila, L Husniah, FDS Sumadi
2021 International Seminar on Intelligent Technology and Its Applications …, 2021
2021
Sintesa Ekspresi Wajah Karakter Virtual 3D menggunakan Action Unit berbasis Facial Action Coding System (FACS)
MB Nendya, L Husniah, H Wibowo, EM Yuniarno
Journal of Animation and Games Studies 7 (1), 13-24, 2021
2021
PENGEMBANGAN MEDIA PEMBELAJARAN BILANGAN PECAHAN KELAS VII MENGGUNAKAN METODE MDLC DI MTs MUHAMMADIYAH 1 MALANG
ED Wahyuni, AR Fiqqih, AS Kholimi, L Husniah
Prosiding SENTRA (Seminar Teknologi dan Rekayasa), 350-357, 2021
2021
GemAR: Geometry Augmented Reality Application for Elementary School Students
L Husniah, YBS Nugraha, AS Kholimi, UL Yuhana, EM Yuniarno, ...
2020 IEEE Graphics and Multimedia (GAME), 25-30, 2020
2020
IMPLEMENTASI REST DAN SISTEM MANAJEMEN PADA VIRTUAL SHOP BERBASIS 3D
M Maskur, L Husniah
Jurnal Repositor 2 (7), 953-964, 2020
2020
Island Generator pada Game Open world Menggunakan Algoritma Perlin noise
N Azzmi, L Husniah, AS Kholimi
Jurnal Repositor 2 (7), 965-976, 2020
2020
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Articles 1–20