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Hanny Haryanto
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Cited by
Year
Pemodelan perilaku musuh menggunakan Finite State Machine (FSM) pada game pengenalan unsur kimia
T Bimantoro, H Haryanto
Journal of Applied Intelligent System 1 (3), 210-219, 2016
542016
Implementasi Metode Item-Based Collaborative Filtering dalam Pemberian Rekomendasi Calon Pembeli Aksesoris Smartphone
B Prasetyo, H Haryanto, S Astuti, EZ Astuti, Y Rahayu
Jurnal Eksplora Informatika 9 (1), 17-27, 2019
502019
Logika Fuzzy Menggunakan Metode Tsukamoto Untuk Prediksi Perilaku Konsumen di Toko Bangunan
AA Caraka, H Haryanto, DP Kusumaningrum, S Astuti
Techno. Com 14 (4), 255-265, 2015
442015
PENERAPAN KONSEP GAMIFIKASI APPRECIATIVE PADA E-MARKETPLACE UMKM
A Kardianawati, H Haryanto, U Rosyidah
Techno. Com 15 (4), 343-351, 2016
312016
Multicultural Approach in Developing Instructional Learning Material at Indonesian Senior High School
A Arifin, H Haryanto, M Basri, A Ansari
Proceedings Of The 65th Teflin International Conference 65 (02), 2018
262018
Sistem berbasis aturan menggunakan logika fuzzy tsukamoto untuk prediksi jumlah produksi roti pada CV. gendis bakery
RY Wiguna, H Haryanto
Skripsi. Fakultas Ilmu Komputer, Universitas Dian Nuswantoro, Semarang, 2015
262015
Prediksi Jumlah Produksi Jenang di PT Menara Jenang Kudus Menggunakan Metode Logika Fuzzy Tsukamoto
TU Azmi, H Haryanto, T Sutojo
Sisfotenika 8 (1), 23-34, 2018
212018
Implementasi Metode Association Rule Mining Dengan Algoritma Apriori Untuk Rekomendasi Promo Barang
AAC Putra, H Haryanto, E Dolphina
CSRID (Computer Science Research and Its Development Journal) 10 (2), 93-103, 2019
202019
Reward Dinamis dalam Skenario Adaptif Menggunakan Metode Finite State Machine pada Game Edukasi
H Haryanto
Journal of Applied Intelligent System 1 (2), 144-153, 2016
182016
Prediksi Tingkat Kerawanan Kebakaran di Daerah Kudus Menggunakan Fuzzy Tsukamoto
C Ardianto, H Haryanto, E Mulyanto
Creative Information Technology Journal 4 (3), 186-194, 2018
172018
Prediksi Jumlah Produksi Tas Pada Home Industri Body Star Kudus Menggunakan Fuzzy Tsukamoto
M Afif, H Haryanto, Y Rahayu, E Mulyanto
Sisfotenika 7 (2), 119-130, 2017
162017
Perancangan Gamifikasi Berbasis Appreciative Inquiry Untuk Peningkatan Daya Saing E-Marketplace UMKM
A Kardianawati, S Fahmi, H Haryanto, U Rosyidah
Techno. Com 14 (3), 173-180, 2015
162015
Preservation of Gobak Sodor traditional games using augmented reality computer game simulation
A Setiawan, E Kartikadarma, H Haryanto
2013 International Conference of Information and Communication Technology …, 2013
162013
Game Edukasi “Evakuator” Bergenre Puzzle Dengan Gameplay Berbasis Klasifikasi Sebagai Sarana Pendidikan Dalam Mitigasi Bencana
H Haryanto, R Lakoro
Techno. Com 11 (1), 47-54, 2012
162012
Usability Evaluation Using GOMS Model for Education Game “Play and Learn English”
U Rosyidah, H Haryanto, A Kardianawati
2019 International Seminar on Application for Technology of Information and …, 2019
142019
Aplikasi Augmented Reality Sebagai Alat Pengukur Baju Wisudawan Wisudawati Di Universitas Dian Nuswantoro
A Purnomo, H Haryanto
Semantik 2 (1), 2012
132012
A Realistic Visual Speech Synthesis for Indonesian Using a Combination of Morphing Viseme and Syllable Concatenation Approach to Support Pronunciation Learning.
Aripin, H Haryanto, S Sumpeno
International Journal of Emerging Technologies in Learning 13 (8), 2018
112018
A Text-to-Audiovisual Synthesizer for Indonesian by Morphing Viseme
SS Arifin, M Hariadi, H Haryanto
International Review on Computers and Software (IRECOS) 10 (11), 1149-1156, 2015
11*2015
Pembangunan Perangkat Lunak Interaktif Berbasis Markerless Augmented Reality Untuk Pengenalan Hewan Pada Taman Kanak-kanak
M Qori’Untiarasani, H Haryanto, EZ Astuti
Techno. com 14 (2), 159-164, 2015
112015
Immersive Activities in Educational Role-Playing Game Based on Appreciative Learning and Artificial Intelligence
H Haryanto, U Rosyidah, A Kardianawati
2019 Fourth International Conference on Informatics and Computing (ICIC), 1-6, 2019
102019
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