Learning through a social gaming platform MI Wardhana KnE Social Sciences, 221-226, 2021 | 10 | 2021 |
Visual style transformation of wayang topeng malang as urban toy design inspiration DR Novica, A Pramono, J Samodra, MI Wardhana, IK Hidayat International Journal of Innovation, Creativity and Change 10 (10), 135-146, 2020 | 10 | 2020 |
Animation as an educational media to learn colors and shapes for toddlers IK Hidayat, MI Wardhana, DR Rini International Conference on Arts and Design Education (ICADE 2018), 183-187, 2019 | 9 | 2019 |
Development of Dinoyo ceramic product variants with bamboo material to maintain business sustainability. 030011 TIW Primadani, M Wardhana, WW Putra, BK Kurniawan | 8 | 2023 |
Emotion Expression xpression xpression of Three Dimensional imensional imensional Face Model Using Naive Bayes and Fuzzy Logic M Arief, MI Wardhana, S Sumpeno, M Hariadi IJCSNS 10 (5), 208, 2010 | 8 | 2010 |
Menjadi desainer dan pengembang game MI Wardhana Malang: Surya Pena Gemilang, 2013 | 6 | 2013 |
Perancangan Seni Patung Landscape Eco-Culture Desa Wisata Selorejo Dau Malang Melalui Program Kemitraan Desa DW Selorejo Jurnal Praksis dan Dedikasi (JPDS) 3 (2), 78-88, 2020 | 5 | 2020 |
Kreasi Seni Patung Bertema Figur Wayang ‘Punokawan’Sebagai Penguat Karakter Pada Desa Wisata Selorejo, Dau Malang MIW Ponimin, T Ahmad, H Nur, P Andy Jurnal Karinov 3 (3), 164-173, 2020 | 5 | 2020 |
Enhancing Machinima for low budget animation MI Wardhana, IK Hidayat, DR Rini International Conference on Arts and Design Education (ICADE 2018), 196-199, 2019 | 5 | 2019 |
Markerless mobile augmented reality (mar) development of wayang krucil figures as an effort to increase knowledge and character learning A Pramono, MI Wardhana, W Rahayuningtyas, I Iriaji, R Hidajat, ... 2021 7th International Conference on Electrical, Electronics and Information …, 2021 | 4 | 2021 |
Kecerdasan Buatan dalam game untuk merespon emosi dari teks berbahasa Indonesia menggunakan klasifikasi teks dan Logika Fuzzy MI Wardhana, S Sumpeno, M Hariadi Surabaya: Institut Teknologi Sepuluh Nopember, 2009 | 4 | 2009 |
Perancangan game 3D sebagai pengenalan lingkungan kampus Universitas Negeri Malang A Darmawan, MI Wardhana, J Samodra JoLLA: Journal of Language, Literature, and Arts 1 (10), 1341-1357, 2021 | 3 | 2021 |
Perancangan buku cerita bergambar untuk anak tentang pentingnya pendidikan karakter dalam kegiatan sehari-hari IK Febriyanti, MI Wardhana, A Sutrisno JoLLA: Journal of Language, Literature, and Arts 1 (9), 1291-1309, 2021 | 3 | 2021 |
Perancangan animasi 2d mengenai upaya pencegahan penyakit saat musim hujan AZ Thifala, MI Wardhana, A Sutrisno JoLLA: Journal of Language, Literature, and Arts 1 (7), 995-1009, 2021 | 3 | 2021 |
Ekspresi emosi pada model wajah tiga dimensi menggunakan naive bayes dan logika fuzzy MI Wardhana Master’s thesis, Graduate School of Electrical Engineering Department …, 2010 | 3 | 2010 |
Kecerdasan Buatan dalam MI Wardana, S Sumpeno, M Hariadi Game untuk Merespon Emosi dari Teks Berbahasa Indonesia. Menggunakan …, 2009 | 3 | 2009 |
Perancangan Buku Infografis sebagai Media Informasi tentang Penyakit-Penyakit Kronis bagi Remaja HA Wahyudi, MI Wardhana, A Sutrisno JoLLA: Journal of Language, Literature, and Arts 1 (6), 794-807, 2021 | 2 | 2021 |
Kajian semiotika pesan feminisme pada iklan kecap abc edisi suami sejati hargai istri VB Saraswati, MI Wardhana JoLLA: Journal of Language, Literature, and Arts 1 (5), 655-672, 2021 | 2 | 2021 |
Perancangan desain web sebagai media interaktif Nusantara Wedding Expo GP Wulaningratri, MI Wardhana, YAL Hermanto JoLLA: Journal of Language, Literature, and Arts 1 (2), 137-150, 2021 | 2 | 2021 |
Designing digital advertising with Scribble animated video techniques MI Wardhana, G Susilo, FD Ramadhani KnE Social Sciences, 291–297-291–297, 2020 | 2 | 2020 |