Ikuti
Nisaul Barokati
Nisaul Barokati
Universitas Islam Darul Ulum Lamongan
Email yang diverifikasi di unisda.ac.id - Beranda
Judul
Dikutip oleh
Dikutip oleh
Tahun
Pengembangan Pembelajaran Berbasis Blended Learning pada Mata Kuliah Pemrograman Komputer (Studi Kasus: UNISDA Lamongan)
N Barokati, F Annas
SISFO Vol 4 No 5 4, 2013
1082013
Lecturers’ understanding on indexing databases of SINTA, DOAJ, Google Scholar, SCOPUS, and Web of Science: A study of Indonesians
AS Ahmar, N Kurniasih, DE Irawan, DU Sutiksno, D Napitupulu, ...
Journal of Physics: Conference Series 954 (1), 012026, 2018
652018
Model Pembelajaran
NBS Wangi, YC Machsunah, MA Hasbullah
Academia Publication, 2022
262022
Application Design Library with gamification concept
N Barokati, MB Nizarudin Wajdi
Jurnal Lentera: Kajian Keagamaan, Keilmuan dan Teknologi 3 (1), 93-102, 2017
262017
Gamification framework and achievement motivation in digital era: Concept and effectiveness
NBS Wangi, P Halim, S Badruddin, T Maulamin, MI Setiawan, MBN Wajdi, ...
Int. J. Eng. Technol 7 (3.6), 429-431, 2018
222018
Kewirausahaan
N Susilowati, NBS Wangi
Ahlimedia Book, 2017
142017
Digital Era’s Education and Aplication in Higher Education
NBS Wangi, MH Nashrullah, MBN Wajdi
EDUTEC: Journal of Education And Technology 1 (2), 119-128, 2018
122018
Sariban, & Selirowangi, NS (2019)
J Abidin
Deiksis dalam novel merindu baginda nabi karya habiburrahman el shirazy …, 0
10
Pemberdayaan Masyarakat Dalam Pemanfaatan Lahan Pekarangan Untuk Mendukung Ketahanan Pangan Melintasi Pandemi Covid-19
MS Pradana, NB Selirowangi, DP Rahmawati
Community: Jurnal Pengabdian Kepada Masyarakat 1 (01), 21-27, 2021
92021
Quality and Affordable Education through Quality Management Systems in Higher Education
MA Hasbullah, NB Selirowangi, MS Pradana, B Khulel, M Hudi
EDUTEC: Journal of Education And Technology 3 (2), 151-160, 2020
72020
Gamification as a strategy to improve student learning motivation: Preparing student for 21st century
NBS Wangi, P Setyosari, D Kuswandi, WD Dwiyogo
International Journal of Engineering and Technology 7, 323-325, 2018
72018
Pengembangan Pembelajaran Berbasis Blended Learning pada Mata Kuliah Pemrograman Komputer (Studi Kasus: UNISDA Lamongan). Sisfo, 4 (5), 352–359
N Barokati, F Annas
72013
Integrating gamification in a blended learning entrepreneurship course: discussing student learning and achievement motivation
NBS Wangi, P Setyosari, D Kuswandi, WD Dwiyogo
International Journal of Innovation and Learning 30 (1), 91-113, 2021
62021
Pengembangan Pembelajaran Berbasis Blended Learning pada Mata Kuliah Pemrograman
N Barokati, F Annas
Lamongan: UNISDA Lamongan, 2013
52013
Media Pembelajaran
N Barokati
Surabaya: Istana, 2013
52013
Legenda Sendang Made Desa Made Kecamatan Kudu Kabupaten Jombang
M Fendy, NB Selirowangi, S Sutardi
PENTAS: Jurnal Ilmiah Pendidikan Bahasa dan Sastra Indonesia 6 (1), 111-119, 2020
42020
Strategi Gamifikasi Pada Mata Kuliah Kewirausahaan Prodi PGMI Unisda
NBS Wangi, FN Fahmi, DI Afidah
MIDA: Jurnal Pendidikan Dasar Islam 2 (2), 9-20, 2019
42019
Pengaruh gamifikasi dan motivasi berprestasi terhadap hasil belajar mahasiswa
NB Selirowangi
Universitas Negeri Malang, 2019
42019
The Development of Worksheets IPA with Cognitive Conflict Strategy to ReduceMisconception in HeatMaterial
HE Haryono, NB Selirowangi, KN Aini
International Conference on Mathematics and Science Education of Universitas …, 2018
42018
Sariban, & Nisaul Barokati Selirowangi.(2019)
J Abidin
Deiksis Dalam Novel Merindu Baginda Nabi Karya Habiburrahman El Shirazy …, 0
4
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