Unsur-unsur budaya lokal dalam karya animasi Indonesia periode tahun 2014-2018 A Wikayanto, B Grahita, R Darmawan Rekam: Jurnal Fotografi, Televisi, Animasi 15 (2), 83-102, 2019 | 8 | 2019 |
Identifikasi Pengalaman Bermain Game Mobile (Studi Kasus Game Clash of Clans) NE Fahmi, A Syarief, B Grahita Jurnal Sosioteknologi 17 (2), 246-260, 2018 | 8 | 2018 |
A Framework to Design Mascot Character as Supporting Tool for City Branding Based on Yuru-Chara Concept TG Wiratmo, B Grahita, R Maslan, F Fadillah, D Ratri ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 7 (01), 01-12, 2021 | 6 | 2021 |
Identification of The Character Figures Visual Style in Wayang Beber of Pacitan Painting B Grahita, T Komma International Journal of Asia Digital Art and Design 18 (3), 40-47, 2014 | 5 | 2014 |
Visual Analysis of Wayang Beber Pacitan Character Figure B GRAHITA 大会学術講演論文集, 71-74, 2012 | 5 | 2012 |
Perancangan Huruf Display Typeface Dengan Berbasis Aksara Lontara A Ahmad Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 2 (2), 710-719, 2018 | 4 | 2018 |
Generating Wayang Beber of Pacitan Character’s Outline Using Renderman Interface B Grahita, T Komma, K Kushiyama International Journal of Asia Digital Art and Design 17 (2), 68-75, 2013 | 4 | 2013 |
Designing Stereoscopic Animation for Bromo Tengger National Park Virtual tour as Alternative for Conservation Education in Pandemic Era SY Prakoso, B Grahita ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021 | 2 | 2021 |
Study of Immersion on Narrative Video Mapping Case Study: NRMO Lzy Visual in Jogjakarta Video Mapping Festival 2018 A Pahrulroji, IR Mutiaz, B Grahita 3rd International Conference on Arts and Design Education (ICADE 2020), 91-96, 2021 | 2 | 2021 |
Preservation of Indonesian Traditional Theater Art using 3DCG Animation Technology B Grahita Doctoral dissertation, Tokyo Metropolitan University, 2015 | 2 | 2015 |
PREFERENSI DAN USER EXPERIENCE PEMBACA TERHADAP APLIKASI MAJALAH DIGITAL” FLIPBOARD, KINDLE, DAN GRAMEDIA DIGITAL” M Dopades, B Grahita, RM Sihombing Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan …, 2021 | 1 | 2021 |
Pengalaman Interaksi Tunanetra Pengguna Aplikasi Android Go-Jek Dan Grab D Ristiani, B Grahita, A Syarief J. Sosioteknologi 20 (1), 114-123, 2021 | 1 | 2021 |
Narrative Immersion dalam Visual Novel STEINS; GATE, Danganronpa: Trigger Happy Havoc, dan Phoenix Wright: Ace Attorney NI Danganronpa, NPM Dewi, B Grahita | 1 | 2020 |
CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character's Cloth B Grahita, T Komma, K Kushiyama 2013 International Conference on Culture and Computing, 183-184, 2013 | 1 | 2013 |
Mobile Application Design History Tourism Bandung City A Purwanto, D Larasati, B Grahita International Journal of Education, Information Technology, and Others 6 (2 …, 2023 | | 2023 |
Analisis Technical Immersion pada Film Animasi Berbasis Virtual Reality “Crow The Legend” B Grahita ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 9 (01), 29-44, 2023 | | 2023 |
Perancangan aplikasi android tanaman hias dengan metode UX Interface untuk memacu daya agribisnis ibu rumah tangga (Studi kasus di kecamatan Palaran, Kalimantan Timur) RI Armianti, B Grahita Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) 6 (1 …, 2023 | | 2023 |
Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia SM Sijabat, B Grahita ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021 | | 2021 |
Analysis of Tourism Game Effectiveness as Promotional Strategy A Nurrahmania, B Grahita ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021 | | 2021 |
Gamification about Finance to Educate Emerging Adulthood SH Zahra, B Grahita ITB Graduate School Conference 1 (1), 821-835, 2021 | | 2021 |