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Banung Grahita
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Unsur-unsur budaya lokal dalam karya animasi Indonesia periode tahun 2014-2018
A Wikayanto, B Grahita, R Darmawan
Rekam: Jurnal Fotografi, Televisi, Animasi 15 (2), 83-102, 2019
82019
Identifikasi Pengalaman Bermain Game Mobile (Studi Kasus Game Clash of Clans)
NE Fahmi, A Syarief, B Grahita
Jurnal Sosioteknologi 17 (2), 246-260, 2018
82018
A Framework to Design Mascot Character as Supporting Tool for City Branding Based on Yuru-Chara Concept
TG Wiratmo, B Grahita, R Maslan, F Fadillah, D Ratri
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 7 (01), 01-12, 2021
62021
Identification of The Character Figures Visual Style in Wayang Beber of Pacitan Painting
B Grahita, T Komma
International Journal of Asia Digital Art and Design 18 (3), 40-47, 2014
52014
Visual Analysis of Wayang Beber Pacitan Character Figure
B GRAHITA
大会学術講演論文集, 71-74, 2012
52012
Perancangan Huruf Display Typeface Dengan Berbasis Aksara Lontara
A Ahmad
Jurnal Muara Ilmu Sosial, Humaniora, dan Seni 2 (2), 710-719, 2018
42018
Generating Wayang Beber of Pacitan Character’s Outline Using Renderman Interface
B Grahita, T Komma, K Kushiyama
International Journal of Asia Digital Art and Design 17 (2), 68-75, 2013
42013
Designing Stereoscopic Animation for Bromo Tengger National Park Virtual tour as Alternative for Conservation Education in Pandemic Era
SY Prakoso, B Grahita
ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021
22021
Study of Immersion on Narrative Video Mapping Case Study: NRMO Lzy Visual in Jogjakarta Video Mapping Festival 2018
A Pahrulroji, IR Mutiaz, B Grahita
3rd International Conference on Arts and Design Education (ICADE 2020), 91-96, 2021
22021
Preservation of Indonesian Traditional Theater Art using 3DCG Animation Technology
B Grahita
Doctoral dissertation, Tokyo Metropolitan University, 2015
22015
PREFERENSI DAN USER EXPERIENCE PEMBACA TERHADAP APLIKASI MAJALAH DIGITAL” FLIPBOARD, KINDLE, DAN GRAMEDIA DIGITAL”
M Dopades, B Grahita, RM Sihombing
Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan …, 2021
12021
Pengalaman Interaksi Tunanetra Pengguna Aplikasi Android Go-Jek Dan Grab
D Ristiani, B Grahita, A Syarief
J. Sosioteknologi 20 (1), 114-123, 2021
12021
Narrative Immersion dalam Visual Novel STEINS; GATE, Danganronpa: Trigger Happy Havoc, dan Phoenix Wright: Ace Attorney
NI Danganronpa, NPM Dewi, B Grahita
12020
CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character's Cloth
B Grahita, T Komma, K Kushiyama
2013 International Conference on Culture and Computing, 183-184, 2013
12013
Mobile Application Design History Tourism Bandung City
A Purwanto, D Larasati, B Grahita
International Journal of Education, Information Technology, and Others 6 (2 …, 2023
2023
Analisis Technical Immersion pada Film Animasi Berbasis Virtual Reality “Crow The Legend”
B Grahita
ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 9 (01), 29-44, 2023
2023
Perancangan aplikasi android tanaman hias dengan metode UX Interface untuk memacu daya agribisnis ibu rumah tangga (Studi kasus di kecamatan Palaran, Kalimantan Timur)
RI Armianti, B Grahita
Productum: Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) 6 (1 …, 2023
2023
Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia
SM Sijabat, B Grahita
ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021
2021
Analysis of Tourism Game Effectiveness as Promotional Strategy
A Nurrahmania, B Grahita
ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021
2021
Gamification about Finance to Educate Emerging Adulthood
SH Zahra, B Grahita
ITB Graduate School Conference 1 (1), 821-835, 2021
2021
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