Unsur-unsur budaya lokal dalam karya animasi Indonesia periode tahun 2014-2018 A Wikayanto, B Grahita, R Darmawan Rekam: Jurnal Fotografi, Televisi, Animasi 15 (2), 83-102, 2019 | 17 | 2019 |
A framework to design mascot character as supporting tool for city branding based on yuru-chara concept TG Wiratmo, B Grahita, R Maslan, F Fadillah, D Ratri ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 7 (01), 01-12, 2021 | 9 | 2021 |
Identifikasi Pengalaman Bermain Game Mobile (Studi Kasus Game Clash of Clans) NE Fahmi, A Syarief, B Grahita Jurnal Sosioteknologi 17 (2), 246-260, 2018 | 8 | 2018 |
Identification of The Character Figures Visual Style in Wayang Beber of Pacitan Painting B Grahita, T Komma International Journal of Asia Digital Art and Design 18 (3), 40-47, 2014 | 7 | 2014 |
Perancangan huruf display typeface dengan berbasis aksara Lontara A Ahmad, B Grahita, N Haswanto J. Muara Ilmu Sos. Humaniora, dan Seni 2 (2), 700, 2018 | 5 | 2018 |
Pengalaman Interaksi Tunanetra Pengguna Aplikasi Android Go-Jek Dan Grab D Ristiani, B Grahita, A Syarief vol 20, 114-123, 2021 | 4 | 2021 |
Visual Analysis of Wayang Beber Pacitan Character Figure B GRAHITA 大会学術講演論文集, 71-74, 2012 | 4 | 2012 |
Urban Farming Learning Application in Simulation Games for Generation Z in Indonesia SM Sijabat, B Grahita ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021 | 3 | 2021 |
Preservation of Indonesian traditional theater art using 3DCG animation technology B Grahita (No Title), 2015 | 3 | 2015 |
Generating Wayang Beber of Pacitan Character’s Outline Using Renderman Interface B Grahita, T Komma, K Kushiyama International Journal of Asia Digital Art and Design 17 (2), 68-75, 2013 | 3 | 2013 |
Designing Stereoscopic Animation for Bromo Tengger National Park Virtual tour as Alternative for Conservation Education in Pandemic Era SY Prakoso, B Grahita ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021 | 2 | 2021 |
Study of Immersion on Narrative Video Mapping Case Study: NRMO Lzy Visual in Jogjakarta Video Mapping Festival 2018 A Pahrulroji, IR Mutiaz, B Grahita 3rd International Conference on Arts and Design Education (ICADE 2020), 91-96, 2021 | 2 | 2021 |
Pelestarian Kisah Sejarah Laksamana Cheng Ho di Cirebon dengan Media Batik dan Bahasa Rupa Tradisi A Rizky, Y Sunarya, B Grahita Wimba: Jurnal Komunikasi Visual. doi: https://doi. org/10.5614/jkvw 1, 2020 | 2 | 2020 |
Analisis Technical Immersion pada Film Animasi Berbasis Virtual Reality “Crow The Legend” B Grahita ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 9 (01), 29-44, 2023 | 1 | 2023 |
Analysis of Tourism Game Effectiveness as Promotional Strategy A Nurrahmania, B Grahita ICON ARCCADE 2021: The 2nd International Conference on Art, Craft, Culture …, 2021 | 1 | 2021 |
PREFERENSI DAN USER EXPERIENCE PEMBACA TERHADAP APLIKASI MAJALAH DIGITAL” FLIPBOARD, KINDLE, DAN GRAMEDIA DIGITAL” M Dopades, B Grahita, RM Sihombing Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan …, 2021 | 1 | 2021 |
Narrative Immersion dalam Visual Novel STEINS; GATE, Danganronpa: Trigger Happy Havoc, dan Phoenix Wright: Ace Attorney NPM Dewi, B Grahita Ultimart: Jurnal Komunikasi Visual 13 (2), 7-14, 2020 | 1 | 2020 |
Perancangan Aplikasi Preferensi Warna Desain Interior Secara Real-Time Berbasis Smartphone Application NA Thabit, B Grahita, P Wardono Jurnal Sosioteknologi 18 (1), 130-148, 2019 | 1 | 2019 |
CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character's Cloth B Grahita, T Komma, K Kushiyama 2013 International Conference on Culture and Computing, 183-184, 2013 | 1 | 2013 |
Shader Based Generated Ornamentation for Rendering Wayang Beber of Pacitan Character's Cloth Pattern B Grahita, T Komma, K Kushiyama The Journal of Sociey for Art and Science 13 (3), 177-184, 2013 | 1 | 2013 |