Penerapan Identitas Visual pada Media Promosi Website Wisata Kerajinan Rajapolah MK Haiqal, S Hidayat Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan …, 2017 | 33 | 2017 |
Visualisasi desain karakter mahasiswa jurusan Desain Komunikasi Visual pada papan permainan kuliah Seni & Desain S Hidayat, M Rosidin Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan Periklanan …, 2018 | 15 | 2018 |
PERANCANGAN KOMUNIKASI VISUAL KOMIK BERBASIS CERITA RAKYAT TIMUN MAS MOHEKA LESMANA, R Siswanto, S Hidayat Telkom University, 2015 | 13 | 2015 |
Board Games As A New Media To Local Geniuses Narratives Case Study: BoardGame Project Based On Astrological System Of Kolenjer DK Aditya, MIP Koesoemadinata, S Hidayat, T Wahab Proceedings of the 4th Bandung Creative Movement International Conference on …, 2018 | 10 | 2018 |
Perancangan Media Edukasi Untuk Pelestarian Nilai-nilai Permainan Tradisional Khas Sunda A Septiyani, I Resmadi, S Hidayat eProceedings of Art & Design 7 (2), 2020 | 4 | 2020 |
Perancangan Motion Graphic Mengenai Toleransi Penganut Adat Karuhun Urang Di Cigugur G Scalvado, S Hidayat eProceedings of Art & Design 5 (3), 2018 | 4 | 2018 |
Eco-friendly for product design: A literature review DAW Sintowoko, S Hidayat IOP Conference Series: Earth and Environmental Science 905 (012023), 012023, 2021 | 3 | 2021 |
Perancangan Ui/ux Aplikasi Mobile Tentang Parenting dan Mengenal Karakter Anak untuk Orang Tua Di Indonesia GR Taroreh, I Resmadi, S Hidayat eProceedings of Art & Design 7 (2), 2020 | 3 | 2020 |
Perancangan Identitas Visual dan Media Informasi Kampung Batik Laweyan RB Saprilla, S Hidayat eProceedings of Art & Design 6 (1), 2019 | 3 | 2019 |
Perancangan Buku Aktivitas Museum Layang-Layang Indonesia untuk Anak Usia 7-12 tahun AD Putro, S Hidayat eProceedings of Art & Design 5 (1), 2018 | 3 | 2018 |
MITOS KEMATIAN FOTO KARYA OSCAR MATULOH DENGAN PERSPEKTIF ROLAND BARTHES S Desintha, S Hidayat, I Wirasari KALATANDA jurnal desain grafis dan media kreatif 1 (2), 163 - 176, 2016 | 3 | 2016 |
PERANCANGAN MEDIA EDUKASI ANTI-CYBERBULLYING BAGI PENGGEMAR K-POP DI INDONESIA JB Rahman, S Hidayat, S Desintha eProceedings of Art & Design 9 (5), 2022 | 2 | 2022 |
Digital comic design of food waste for teens S Hidayat, DE Heryadi Dynamics of Industrial Revolution 4.0: Digital Technology Transformation and …, 2021 | 2 | 2021 |
Perancangan Media Informasi Mengenai Pentingnya Literasi Digital Pada Anak IN Febriani, S Hidayat, I Resmadi eProceedings of Art & Design 7 (2), 2020 | 2 | 2020 |
Bejana, a Board Game As An Education Media for Elementary School Children in Bandung City M Silalahi, A Mustikawan, S Hidayat 5th Bandung Creative Movement International Conference on Creative …, 2019 | 2 | 2019 |
Sangkan Hurip, a board game design project based on Kolenjer Astrological math narratives D Aditya, MI Koesoemadinata, S Hidayat, T Wahab 5th Bandung Creative Movement International Conference on Creative …, 2019 | 2 | 2019 |
Gawe Jajan Board Game Design of Traditional Snacks from Central Java S Hidayat, YA Abidah 6th Bandung Creative Movement 2019 6 (2019), 451-454, 2019 | 2 | 2019 |
Visualisasi Kemasan Keripik Pisang Aneka Sebagai Kuliner Khas Lampung S Hidayat, KB Setiawan Titik Imaji 1 (2), 2018 | 2 | 2018 |
Perancangan Buku Panduan Mendaki Gunung Untuk Pemula RA Pramudya, S Hidayat e-Proceeding of Art & Design Telkom University 4 (Vol.4, No.3 Desember 2017 …, 2017 | 2 | 2017 |
Perancangan Media Informasi Berkendara Untuk Pengguna Vespa Di Jakarta A Kurniawan, A Kadarisman, S Hidayat eProceedings of Art & Design 4 (1), 2017 | 2 | 2017 |