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Betty Dewi Puspasari
Betty Dewi Puspasari
Institut Teknologi Nasional Malang
Verified email at lecturer.itn.ac.id
Title
Cited by
Cited by
Year
Character Thematic Education Game" AK@ R" of Society Themes for Children with Malang-Indonesian Visualize.
A Pramono, BD Puspasari, NS Dhanti
International Journal of Instruction 14 (2), 179-196, 2021
332021
A hybrid approach with balanced score card and fuzzy topsis method for identifying critical factors affecting smart regency development
AK Darmawan, DO Siahaan, TD Susanto, BA Umam, T Yulianto, M Walid, ...
2020 Fifth International Conference on Informatics and Computing (ICIC), 1-8, 2020
152020
Implementation K-means clustering method in job recommendation system
BD Puspasari, LL Damayanti, A Pramono, AK Darmawan
2021 7th International Conference on Electrical, Electronics and Information …, 2021
132021
Smart Regency E-Service Quality Analysis with Multidimensional Hierarchical Model (MHM) approach: An empirical study of Madura District
AK Darmawan, DO Siahaan, TD Susanto, AN Hidayanto, BA Umam, ...
2020 8th International Conference on Cyber and IT Service Management (CITSM …, 2020
132020
First aid instructional media using Android platform
A Pramono, S Kom, BD Puspasari
2017 4th International Conference on Computer Applications and Information …, 2017
132017
Mobile-based Smart District Holistic Values And Social Dimensions: a Citizen-centric Perspective
AK Darmawan, DO Siahaan, TD Susanto, BA Umam, M Walid, ...
2020 Fifth International Conference on Informatics and Computing (ICIC), 1-7, 2020
122020
E-counseling for handling the selection majors problem for senior high school students in web-based using backward chaining method
BD Puspasari, HA Ardani, P Stephanus, A Pramono
Asian Journal of Behavioural Sciences 1 (1), 33-42, 2019
112019
Development educational material topeng Malang with the augmented reality for supporting character
A Pramono, W Rahayuningtyas, BD Puspasari, AIH Ismail
KnE Social Sciences, 631–639-631–639, 2020
102020
Markerless mobile augmented reality (mar) development of wayang krucil figures as an effort to increase knowledge and character learning
A Pramono, MI Wardhana, W Rahayuningtyas, I Iriaji, R Hidajat, ...
2021 7th International Conference on Electrical, Electronics and Information …, 2021
42021
Aplikasi visualisasi data sekolah di kabupaten Pasuruan jawa timur berbasis android
A Pramono, BD Puspasari
MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer …, 2013
42013
Aplikasi Pengenalan Huruf Alfabet Bagi Anak Usia Dini Menggunakan Metode Pengolahan Citra Berbasis Data Suara
BD Puspasari
JURNAL ELTEK 11 (1), 158-169, 2017
22017
Designing Interactive Multimedia Courses Using STEAM Education
A Pramono, MI Wardhana, J Samodra, BD Puspasari
KnE Social Sciences, 279-287, 2022
12022
Pengembangan Wahana Game Pendidikan Berbasis Qr-Code Sebagai Upaya Peningkatan Kualitas Wahana Di Wana Wisata Bedengan
A Pramono, MN Wibisono, BD Puspasari, E Salamah
CARADDE: Jurnal Pengabdian Kepada Masyarakat 4 (1), 53-62, 2021
12021
Digitalization of Indonesian Culture: The 3-Dimentional Model of the “Patih” Character in Topeng Malang
A Pramono, W Rahayuningtyas, AIH Ismail, BD Puspasari, RB Pratama, ...
KnE Social Sciences, 2020
12020
Optimalisasi Kualitas Kader Di Sektor Ekonomi dan Kesehatan Menuju Desa Wisata Kesehatan
A Alifatin, TL Handayani, N Aini, BD Puspasari
Difusi Iptek 3 (1), 29-40, 2018
12018
Personal Learning Services and Immersive Learning in Art Design to Enhance Indonesian Education
A Pramono, BD Puspasari
KnE Social Sciences, 29–38-29–38, 2023
2023
QR code Game Development as an Effort to Improve the Quality of Rides in the Bedengan Tourism Industry in Malang City
A Pramono, MN Wibisono, BD Puspasari, E Salamah
KnE Social Sciences, 194-200, 2021
2021
METODE PERGERAKAN GELOMBANG SINUS PADA KONSEP SHOOTER SCROLLING GAME 2 DIMENSI BERBASIS ANDROID
A Pramono, BD Puspasari
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