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FX Hendra Prasetya
FX Hendra Prasetya
Dosen Universitas Katolik Soegijapranata
Verified email at unika.ac.id
Title
Cited by
Cited by
Year
Extending ECM with quality factors to investigate continuance intention to use E-learning
FH Prasetya, B Harnadi, AD Widiantoro, AC Nugroho
2021 Sixth International Conference on Informatics and Computing (ICIC), 1-7, 2021
102021
Studi Peristiwa Masa Awal Pandemi Covid-19 dan Prediksi Analisis Teknikal Saham Perbankan Indonesia
EL Maretha, FXH Prasetya
Jurnal Pasar Modal dan Bisnis 3 (1), 159-174, 2021
102021
Virtual reality game education to learn traffic regulation
AD Lukito, R Sanjaya, H Prasetya
Sisforma 4 (1), 7-11, 2017
82017
Preservation of Indonesian Culture through Traditional Games Application
AD Widiantoro, FX Prasetya
SISFORMA 7 (1), 28-37, 2020
52020
The Difference Adoption of E-Commerce Technology among Z and Y Generations
B Harnadi, A Dwiyoga, FXH Prasetya
2019 23rd International Computer Science and Engineering Conference (ICSEC …, 2019
42019
Investigating the Impact of System and Service Qualities on Customer Loyalty in Acceptance of E-Marketplace
FXH Prasetya, B Harnadi, AD Widiantoro, AN Hidayanto, AC Nugroho
2020 Fifth International Conference on Informatics and Computing (ICIC), 1-6, 2020
32020
An Application for Alumni of Soegijapranata Catholic University
H Mulianawati, R Sanjaya, FH Prasetya
Journal of Information Systems 6 (2), 55-62, 2020
32020
Investigation of Adoption of Smartphone Technology for Learning
FXH Prasetya, B Harnadi
2019 23rd International Computer Science and Engineering Conference (ICSEC …, 2019
32019
Children Safety: Education Game for Childs Sex Education
F As' ari, H Prasetya, R Sanjaya
Sisforma 3 (2), 44-50, 2016
32016
Mobile Game Effectiveness for Game Enthusiasts Who Have Little Spare Time to Play Games
N Nuryanti, FXH Prasetya
SISFORMA 2 (1), 10-12, 2015
32015
Mobile Game Effectivenessfor Game Enthusiasts Who Have Little Spare Time to Play Games
FX Prasetya
SISFORMA 2 (1), 10-12, 2015
32015
Komunikasi Suara Menggunakan Protocol TCP/IP
H Prasetya, D Triantoni
STN2 Unwahas, 2020
22020
Game As Major Introducing Media To OPT For College
IS Dewi, R Sanjaya, H Prasetya
SISFORMA 4 (1), 23-30, 2017
22017
Game Concept for Seual Child Abuse Anticipation
F As' ari, R Sanjaya, H Prasetya
Sisforma 3 (1), 6-12, 2016
22016
Analisis Trafik CDMA 2000 1X
H Prasetya, D Rachmawati
Seminar Nasional. Teknik Elektro Fakultas Teknologi Industri Unika …, 2007
22007
Waste Sorting and Processing Education for Children through Game Applications that Use Loud Sound Levels
BB Panjaitan, EW Nugroho, FX Prasetya
journal of busines and technology 2 (3), 101-107, 2022
12022
Understanding Behavioral Intention to Use Social Media Technology: Two Comparing Model, TAM and UTAUT
B Harnadi, FH Prasetya, AD Widiantoro
2022 6th International Conference on Information Technology (InCIT), 352-357, 2022
12022
Implementation of Qr-code based point of sales application for retail store
S Bensona, FX Prasetya, B Harnadi
journal of busines and technology 2 (2), 64-71, 2022
12022
Investigating Fintech Service Adoption using Extended-ECM
B Harnadi, AD Widiantoro, FX Prasetya
SISFORMA 9 (1), 18-25, 2022
12022
Geographical Information System Complaints on Damage to Roads and Bridges in Semarang City
SLTA Pamungkas, AD Widiantoro, FX Prasetya
journal of busines and technology 1 (3), 104-109, 2021
12021
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