Ikuti
Erdhi Widyarto Nugroho
Erdhi Widyarto Nugroho
Universitas Katolik Soegijapranata
Email yang diverifikasi di unika.ac.id
Judul
Dikutip oleh
Dikutip oleh
Tahun
The method of integrating virtual reality with brainwave sensor for an interactive math's game
EW Nugroho, B Harnadi
2019 16th International Joint Conference on Computer Science and Software …, 2019
92019
The Information Systems of Boarding House Search Application In Soegijapranata Catholic University Semarang Based On Android
A Widiastuti, EW Nugroho, ADY Widiantoro
J. Bus. Technol 1 (1), 16, 2021
82021
The Introduction of Classic Batik Motif to the Community Through Game
E Purnamasari, EW Nugroho, AD Widian, S Kom, M Kom
Sisforma 4 (1), 31-37, 2017
62017
Detection hand motion on virtual reality mathematics game with accelerometer and flex sensors
E Widyarto Nugroho, B Chandrawati
Detection Hand Motion on Virtual Reality Mathematics Game with Accelerometer …, 2018
42018
Learning Traditional Denok Dance With Kinect Game
DR Darmawan, EW Nugroho, R Sanjaya
Journal of Business and Technology 1 (2), 43-48, 2021
32021
Waste Sorting and Processing Education for Children through Game Applications that Use Loud Sound Levels
BB Panjaitan, EW Nugroho, FX Prasetya
journal of busines and technology 2 (3), 101-107, 2022
22022
Increasing Knowledge About History of Hindu Empire in Indonesia with Game “Indo Trivia”
PT Handoko, EW Nugroho, B Harnadi
Journal of Bussiness and Technology, 1-6, 2022
22022
Comparison of Forward Chaining and Hill Climbing Methods in Blood Disease Diagnosis Expert Systems
LN Kristiani, EW Nugroho, AD Widiantoro
Journal of Business and Technology 1 (3), 82-89, 2022
22022
A newly proposed e-learning law to promote education and lifelong learning in thailand
S Charmonman, P Mongkhonvanit
The Tenth Int. Conf. eLearning for Knowledge-Based Society, 1.1-1.6, 2013
22013
Design and Build Educational Game" New Normal
F Kusuma, R Sanjaya, EW Nugroho
SISFORMA 8 (2), 66-71, 2021
12021
Augmented Reality-Based Learning Media Design: Its Compatibility to Blended Learning
A Suratno, EW Nugroho
Eighth International Conference on English Language and Teaching (ICOELT-8 …, 2021
12021
Psychotes Papi Kostick Web-Based Online
M Duhantatya, EW Nugroho, AD Widiantoro
Journal of Business and Technology 1 (3), 90-97, 2021
12021
The Math Virtual Reality Game as learning media for 1st-Grade School Students
M Relawanto, E Widyarto, B Harnadi
The 1st International Conference on Computer Science and Engineering …, 2018
12018
Mudah Membuat Game Profesional dengan GameMaker
R Sanjaya, E Widyarto Nugroho
Elex Media Komputindo, 2014
12014
Desain Robot Kendali jarak jauh berbasis wifi
E Widyarto Nugroho
proseding seminar Robot for Human Life, 2013
12013
Educational Game Using Coordinate-Based Augmented Reality At Green Fresh Farm
ODA Maximiliano, AD Widiantoro, EW Nugroho
Journal of Business and Technology 4 (1), 36-46, 2024
2024
Game Design for Eysenck Method Personality Test Using Unity
E Liniarto, EW Nugroho, AC Nugroho
Journal of Business and Technology 4 (1), 1-7, 2024
2024
Analyzing the Federated Byzantine Agreement Blockchain Network for Liveness Using Multiple Online Analytical Processing
EW Nugroho
2023 7th International Conference on Information Technology (InCIT), 135-140, 2023
2023
Design and Build Online Store Website bicycle store KawanKita
E Sukamto, AD Widiantoro, EW Nugroho
Journal of Business and Technology 3 (2), 89-96, 2023
2023
Design and Build a Virtual Reality Based Cycling Simulator Game
SSL Mahendra, EW Nugroho, FX Prasetya
journal of busines and technology 3 (2), 67-73, 2023
2023
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