Platform Comparison Between Games Console, Mobile Games and PC Games G Galehantomo SISFORMA 2 (1), 23-26, 2015 | 28 | 2015 |
Recommendation system of information technology jobs using collaborative filtering method based on LinkedIn skills endorsement LD Kumalasari, A Susanto Sisforma 6 (2), 63-72, 2020 | 24 | 2020 |
Churn Prediction on Higher Education Data with Fuzzy Logic Algorithm S Supangat, MZB Saringat, G Kusnanto, A Andrianto SISFORMA 8 (1), 22-29, 2021 | 16 | 2021 |
Early Intrusion Detection System (IDS) using Snort and Telegram approach A Erlansari, FF Coastera, A Husamudin SISFORMA 7 (1), 21-27, 2020 | 9 | 2020 |
" Smart Puzzle" Game Helping Children Learn to Read SH Yunanto, TB Chandrawati Sisforma 3 (1), 13-19, 2016 | 9 | 2016 |
Javanese gender speech recognition based on machine learning using random forest and neural network K Nugroho SISFORMA 6 (2), 50, 2020 | 8 | 2020 |
Virtual reality game education to learn traffic regulation AD Lukito, R Sanjaya, H Prasetya Sisforma 4 (1), 7-11, 2017 | 8 | 2017 |
Analysis of College Students' Cybersecurity Awareness In Indonesia BR Chasanah, Candiwan SISFORMA 7 (2), 49-57, 2020 | 7 | 2020 |
Making Education Game to Choose Healthy Snacks for Children VW Febriani, TB Chandrawati, AD Widiantoro SISFORMA 3 (1), 26-32, 2016 | 7 | 2016 |
Development of Management Information System Reservations Using Simple Multi-Attribute Rating Technique (SMART) Based on Android Mobile Applications A Habib, A Januantoro, OC Srimarsono SISFORMA 8 (1), 37-43, 2021 | 6 | 2021 |
Designing of Restaurant Information System using Rapid Application Development WA Prabowo, C Wiguna SISFORMA 8 (1), 15-21, 2021 | 6 | 2021 |
Analysis and design of restaurant information system using unified modeling language AF Wijaya, MI Rakhmawati SISFORMA Journal 6 (1), 2019 | 6 | 2019 |
The Introduction of Classic Batik Motif to the Community Through Game E Purnamasari, EW Nugroho, AD Widian, S Kom, M Kom Sisforma 4 (1), 31-37, 2017 | 6 | 2017 |
Analysis and Design of Waste Management System Using the Spiral Model Towards Smart Cities NTS Saptadi, P Chyan, AC Pratama Sisforma 6 (2), 41, 2020 | 5 | 2020 |
Game Design to Introduce Pets W Febriyanto, B Chandrawati, E Widyarto SISFORMA 3 (1), 33-38, 2016 | 5 | 2016 |
Web Application as a Link Organizer for Educators, Staffs, and Students ALK Lianly Rompis SISFORMA 9 (2), 80-83, 2022 | 4 | 2022 |
Analysis The Effect of Green Computing on Green Satisfaction, Green Perceived Quality, and Green Trust on The Apple Consumer using SEM-PLS in Surabaya F Cecillia, R Tanamal Soegijapranata Catholic University, 2020 | 4 | 2020 |
Revitalizing Internship Registration Portal with an Implementation of Application Lifecycle Management BA Manuel, O Karnalim Journal of Information Systems 5 (1), 15-21, 2018 | 4 | 2018 |
Finding the nearest blood donors using Dijkstra Algorithm MS Hossain, N Das, MKH Patwary, M Al-Hasan SISFORMA J Inf Syst 5 (2), 40-44, 2018 | 4 | 2018 |
Designing Game “Belajar Hanacaraka” As A Javanese Script Learning Media YH Setiawan Sisforma 4 (2), 34-38, 2018 | 4 | 2018 |