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Andy Pramono
Andy Pramono
Associate Professor of Animation Study Program | Universitas Negeri Malang
Verified email at um.ac.id - Homepage
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Cited by
Cited by
Year
Media Pendukung Pembelajaran Rumah Adat Indonesia Menggunakan Augmented Reality
A Pramono
Jurnal Eltek 11 (1), 122-130, 2013
722013
Character Thematic Education Game" AK@ R" of Society Themes for Children with Malang-Indonesian Visualize.
A Pramono, BD Puspasari, NS Dhanti
International Journal of Instruction 14 (2), 179-196, 2021
322021
Implementation K-means clustering method in job recommendation system
BD Puspasari, LL Damayanti, A Pramono, AK Darmawan
2021 7th International Conference on Electrical, Electronics and Information …, 2021
132021
First aid instructional media using Android platform
A Pramono, S Kom, BD Puspasari
2017 4th International Conference on Computer Applications and Information …, 2017
132017
Algoritma pathfinding a* pada game RPG Tanaman Higienis
A Pramono
JEPIN (Jurnal Edukasi dan Penelitian Informatika) 1 (2), 76-80, 2015
122015
E-counseling for handling the selection majors problem for senior high school students in web-based using backward chaining method
BD Puspasari, HA Ardani, P Stephanus, A Pramono
Asian Journal of Behavioural Sciences 1 (1), 33-42, 2019
112019
Development educational material topeng Malang with the augmented reality for supporting character
A Pramono, W Rahayuningtyas, BD Puspasari, AIH Ismail
KnE Social Sciences, 631–639-631–639, 2020
102020
Visual style transformation of wayang topeng malang as urban toy design inspiration
DR Novica, A Pramono, J Samodra, MI Wardhana, IK Hidayat
International Journal of Innovation, Creativity and Change 10 (10), 135-146, 2020
102020
Augmented Reality character Topeng Malang Dewi as an effort to improve the quality of student learning media
MH Eriza, A Pramono, DR Novica
KnE Social Sciences, 258–265-258–265, 2021
82021
The design of Bali Island tourism animation as a media for promotion of tourism
RB Pratama, A Pramono, J Samudro
KnE Social Sciences, 427–433-427–433, 2020
52020
Kreasi Seni Patung Bertema Figur Wayang ‘Punokawan’Sebagai Penguat Karakter Pada Desa Wisata Selorejo, Dau Malang
MIW Ponimin, T Ahmad, H Nur, P Andy
Jurnal Karinov 3 (3), 164-173, 2020
52020
Markerless mobile augmented reality (mar) development of wayang krucil figures as an effort to increase knowledge and character learning
A Pramono, MI Wardhana, W Rahayuningtyas, I Iriaji, R Hidajat, ...
2021 7th International Conference on Electrical, Electronics and Information …, 2021
42021
Transformation of Mask Function from Ritual to Performance Art During Indianization Era in Indonesia
R Hidajat, A Tarmizi, B Azizan, A Pramono
Asian Journal of Social Sciences, Arts and Humanities 8, 1-6, 2019
42019
Improved asset design for educational asynchronous games@ KAR with visual concept of Malang city
A Pramono
KnE Social Sciences, 435–443-435–443, 2019
42019
‘Punakawan’Local Character as a Creativity Idea In Designing Visual Communication
S Pujiyanto, A Pramono
Asian J. Soc. Sci. Humanit. Vol 6, 3, 2017
42017
Aplikasi visualisasi data sekolah di kabupaten Pasuruan jawa timur berbasis android
A Pramono, BD Puspasari
MATICS: Jurnal Ilmu Komputer dan Teknologi Informasi (Journal of Computer …, 2013
42013
Pujiyanto, & Arimbawa, A.(2019). Desain Tematik Game Edukasi Untuk Peningkatan Nilai Kepedulian dan Ketekunan Pada Karakter Anak Dengan Model Asinkron
A Pramono
JADECS (Journal of Art, Design, Art Education & Cultural Studies) 4 (1), 48-55, 0
4
Perancangan arca 3D sebagai karakter Augmented Reality (AR) dalam meningkatkan minat sejarah masyarakat
DF Pirmansyah, A Pramono
Jurnal Inovasi dan Teknologi Pembelajaran 8 (3), 266-276, 2021
32021
Desain tematik game edukasi untuk peningkatan nilai kepedulian dan ketekunan pada karakter anak dengan model asinkron. JADECS: Jurnal of Art, Design
A Pramono, P Pujiyanto, AR Arimbawa
Art Education & Cultural Studies 4 (1), 48-55, 2019
32019
sujjada Alun,”
P Andy
Implementasi Algoritma Hill Cipher Sebagai media Steganografi Mneggunakan …, 2009
32009
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