A heuristic evaluation of the design and development of a statistics serious game L Bunt, V Leendertz, AS Blignaut Proceedings of the 16th World Conference on Mobile and Contextual Learning, 1-7, 2017 | 10 | 2017 |
Design And Development of a Narrative Based Tabletop Game for Promoting Soft Skills Acquisition in Technical Students in The South African Context LR Bunt, JJ Greeff Journal of Games, Game Art, and Gamification 5 (2), 41-47, 2020 | 6 | 2020 |
Liike: The design and development of a serious game for accountancy students V Pelser-Carstens, L Bunt, J Greeff Proceedings of the European Conference on Games-Based Learning, 3-4, 2019 | 4 | 2019 |
Developing a serious game artefact to demonstrate World War II content to History students BJ Bunt, LR Bunt Yesterday and Today, 42-59, 2019 | 1 | 2019 |
An Integrative Approach to Crafting Educational Artefacts: Design Guidelines for Novice Lecturers V Pelser-Carstens, LR Bunt EdMedia+ Innovate Learning, 790-805, 2023 | | 2023 |
Devise. Tailor. Motivate. A theoretical framework for optimising game-based learning potential and selection L Bunt, B Bunt EdMedia+ Innovate Learning, 727-736, 2023 | | 2023 |
Ganking the Ranking: The self-reported Learning Potential from a Selection of game Genres to Develop self-directed Learning B Bunt, L Bunt ECGBL 2022 16th European Conference on Game-Based Learning, 2022 | | 2022 |
Pie-Eyed: Adapting MtG Elements to Create a New Card Came Called Dogs of War B Bunt, L Bunt Creative Education 13 (3), 1022-1044, 2022 | | 2022 |
Heutagogy as Narrative: Role-Playing Learning Design for Computer Science Teaching and Learning LR Bunt ECGBL 2021 15th European Conference on Game-Based Learning, 131, 2021 | | 2021 |
Investigating perceptions of stakeholders' positions, activities and specialisations at a serious game interest area (NWU, Vaal) LR Bunt North-West University (South Africa), 2020 | | 2020 |
IT takes a village: gauging student perceptions regarding serious game iteration LR Bunt, JJ Greeff | | |