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Sistem Cerdas Dinus
Sistem Cerdas Dinus
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Verified email at sistemcerdas.dinus.ac.id - Homepage
Title
Cited by
Cited by
Year
Pemodelan perilaku musuh menggunakan Finite State Machine (FSM) pada game pengenalan unsur kimia
T Bimantoro, H Haryanto
Journal of Applied Intelligent System 1 (3), 210-219, 2016
532016
Logika Fuzzy menggunakan metode Tsukamoto untuk prediksi perilaku konsumen di toko bangunan
AA Caraka, H Haryanto, DP Kusumaningrum, S Astuti
Techno. Com 14 (4), 255-265, 2015
402015
A virtual reality teaching simulation for exercise during pregnancy
A Setiawan, F Agiwahyuanto, P Arsiwi
International Journal of Emerging Technologies in Learning (Online) 14 (1), 34, 2019
362019
Implementasi Metode Item-Based Collaborative Filtering dalam Pemberian Rekomendasi Calon Pembeli Aksesoris Smartphone
B Prasetyo, H Haryanto, S Astuti, EZ Astuti, Y Rahayu
Jurnal Eksplora Informatika 9 (1), 17-27, 2019
352019
An improved secure image hiding technique using PN-sequence based on DCT-OTP
MNM Najih, EH Rachmawanto, CA Sari, S Astuti
2017 1st International conference on informatics and computational sciences …, 2017
302017
Penerapan Konsep Gamifikasi Appreciative pada E-Marketplace UMKM
A Kardianawati, H Haryanto, U Rosyidah
Techno. Com 15 (4), 343-351, 2016
292016
Sistem berbasis aturan menggunakan logika fuzzy tsukamoto untuk prediksi jumlah produksi roti pada cv. gendis bakery
RY Wiguna, H Haryanto
Progr. Stud. Tek. Inform. Fak. Ilmu Komputer, Univ. Dian Nuswantoro, 2015
242015
Multicultural Approach in Developing Instructional Learning Material at Indonesian Senior High School
M Basri
212018
Prediksi Jumlah Produksi Jenang di PT Menara Jenang Kudus Menggunakan Metode Logika Fuzzy Tsukamoto
TU Azmi, H Haryanto, T Sutojo
Sisfotenika 8 (1), 23-34, 2018
212018
Implementasi Metode Association Rule Mining Dengan Algoritma Apriori Untuk Rekomendasi Promo Barang
AAC Putra, H Haryanto, E Dolphina
CSRID (Computer Science Research and Its Development Journal) 10 (2), 93-103, 2021
182021
Penerapan Metode Prototype Pada Perancangan Sistem Informasi Penggajian Karyawan (Persis Gawan) Berbasis Web. Paradigma-Jurnal Komputer Dan Informatika, 23 (2), 151–157
EW Fridayanthie, H Haryanto, T Tsabitah
182021
Reward Dinamis dalam Skenario Adaptif Menggunakan Metode Finite State Machine pada Game Edukasi
H Haryanto
Journal of Applied Intelligent System 1 (2), 144-153, 2016
172016
Prediksi Jumlah Produksi Tas Pada Home Industri Body Star Kudus Menggunakan Fuzzy Tsukamoto
M Afif, H Haryanto, Y Rahayu, E Mulyanto
Sisfotenika 7 (2), 119-130, 2017
162017
Preservation of Gobak Sodor traditional games using augmented reality computer game simulation
A Setiawan, E Kartikadarma, H Haryanto
2013 International Conference of Information and Communication Technology …, 2013
162013
Prediksi Tingkat Kerawanan Kebakaran di Daerah Kudus Menggunakan Fuzzy Tsukamoto
C Ardianto, H Haryanto, E Mulyanto
Creative Information Technology Journal 4 (3), 186-194, 2018
152018
Game Edukasi †œEvakuator†Bergenre Puzzle dengan Gameplay Berbasis Klasifikasi sebagai Sarana Pendidikan dalam Mitigasi Bencana
H Haryanto, R Lakoro
Techno. Com 11 (1), 47-54, 2012
152012
Perancangan Gamifikasi Berbasis Appreciative Inquiry Untuk Peningkatan Daya Saing E-Marketplace UMKM
A Kardianawati, S Fahmi, H Haryanto, U Rosyidah
Techno. Com 14 (3), 173-180, 2015
142015
Aplikasi augmented reality sebagai alat pengukur baju wisudawan wisudawati di universitas Dian Nuswantoro
A Purnomo, H Haryanto
Semantik 2 (1), 2012
132012
Usability evaluation using GOMS model for education game “Play and Learn English”
U Rosyidah, H Haryanto, A Kardianawati
2019 International seminar on application for technology of information and …, 2019
122019
A Realistic Visual Speech Synthesis for Indonesian Using a Combination of Morphing Viseme and Syllable Concatenation Approach to Support Pronunciation Learning.
H Haryanto, S Sumpeno
International Journal of Emerging Technologies in Learning 13 (8), 2018
112018
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