Penerapan Metode Finite State Machine Pada Pembuatan Map Dungeon Pada Game Rpg “Temukan Jalanmu” AFAA Kusuma TRANSFORMASI 15 (2), 2019 | 6 | 2019 |
Using Adobe Flash-Based Game to Educate Children about Covid-19 RL Nurjanah, S Waluyo, AFAA Kusuma Metathesis: Journal of English Language, Literature, and Teaching 4 (3), 249-262, 2021 | 4 | 2021 |
Rancang Bangun Game Novel Visual “Menjelajahi Dunia Pahlawan Indonesia” Menggunakan Ren’py A Kusuma URI= http://repository. amikom. ac. id, 2014 | 4 | 2014 |
Application of the Finite State Machine Method to Determine the End of the Story Based on User Choice in Multiple Role Playing Games D Astuti, AFAA Kusuma, F Syah International Journal of Computer and Information System (IJCIS) 3 (2), 64-68, 2022 | 2 | 2022 |
Klasifikasi Emosi Pada Sosial Media Menggunakan Support Vector Mahine dan N-Gram RD Handayani, AFA AK, YWS Purtra JURISTIK (Jurnal Riset Teknologi Informasi dan Komputer) 2 (2), 7-10, 2022 | 1 | 2022 |
Developing Adobe Flash-based game to teach children Covid-19 vocabulary RL Nurjanah, S Waluyo, A Kusuma Metathesis J Engl Lang Lit Teach 4 (3), 249-262, 2021 | 1 | 2021 |
Web-based correspondence management information system at BPKAD Magelang City D Astuti, S Sutiyatno, AFAA Kusuma International Journal of Computer and Information System (IJCIS) 5 (1), 53-58, 2024 | | 2024 |
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PETUALANGAN LUAR ANGKASA BERBASIS ANDROID AFAA Kusuma, D Astuti, RD Handayani TRANSFORMASI 19 (1), 2023 | | 2023 |
Rancangan Game Labirin Menggunakan Scracth 3 Berbasis Android FA Ariesta, F Syah Jurnal Dinamika Informatika 11 (1), 100-113, 2022 | | 2022 |
Using adobe flash-based game to educate children about COVID-19 N Ratih, W Laily, KAFA Sri Metathesis: Journal of English Language Literature and Teaching, 249-262, 2020 | | 2020 |
KOMPARASI EVALUASI HEURISTIC MENGGUNAKAN METODE HEEG DENGAN METODE PHEG PADA GAME EDUKASI AFAA Kusuma, M Suyanto, S Sukoco Jurnal Dinamika Informatika 7 (1), 1-12, 2018 | | 2018 |