Analisis efek pencahayaan pada performa augmented reality book coral sponges menggunakan metode marker-based tracking I Stanaya Jurnal Ilmu Komputer Indonesia 4 (2), 1-9, 2019 | 9 | 2019 |
Pengembangan Usaha dan Rebranding Produk Yuki Brownies NW Deriani, NM Astiti, IKTA Stanaya WIDYABHAKTI Jurnal Ilmiah Populer 3 (1), 6-12, 2020 | 4 | 2020 |
Evaluation of UI/UX Usability in Augmented Reality Application of Balinese Shadow Puppet Panca Pandawa IKTA Stanaya, IW Mudra, IGN Dwijaksara 4th Borobudur International Symposium on Humanities and Social Science 2022 …, 2023 | 1 | 2023 |
WATER AS INSPIRATION OF AUGMENTED REALITY CORAL SPONGES: INFORMATION AND EDUCATIONAL MEDIA IKTA Stanaya, IGN Dwijaksara Proceeding Bali-Bhuwana Waskita: Global Art Creativity Conference 2, 78-86, 2022 | 1 | 2022 |
Optimasi Tatakelola Usaha UKM Jaengati di Masa Pandemi IKD Suryawan, IWK Utama, IKTA Stanaya WIDYABHAKTI Jurnal Ilmiah Populer 4 (1), 21-26, 2021 | 1 | 2021 |
Aplikasi Augmented Reality Book and Stick Wayang Kulit Panca Pandawa Berbasis Mobile IKTA Stanaya, IMSA Pande, PN Crisnapati, IG Harsemadi, M Naseer E-Proceedings KNS&I STIKOM Bali, 581-585, 2017 | 1 | 2017 |
Paul Ricoeur's Hermeneutic Analysis on User Interface Design for Augmented Reality Baleganjur Applications IKTA Stanaya, IMG Arimbawa Mudra Jurnal Seni Budaya 39 (1), 45-51, 2024 | | 2024 |
Perancangan Multimedia Promosi Pada SMP Swastika Kapal IMTS Aryanda, NAN Dewi, IKTA Stanaya Seminar Hasil Penelitian Informatika dan Komputer (SPINTER)| Institut …, 2023 | | 2023 |
Sosialisasi dan Pelatihan Multimedia Interaktif untuk Siswa di SMK Wira Bhakti Denpasar NN Supuwiningsih, IW Jepriana, A Nugroho, IKTA Stanaya, IMPP Riadi, ... WIDYABHAKTI Jurnal Ilmiah Populer 5 (3), 42-49, 2023 | | 2023 |
APLIKASI “WAYANG PARWA” SEBAGAI MEDIA PEMBELAJARAN DAN MEDIA PELESTARIAN SENI BUDAYA BERBASIS MOBILE: APLIKASI “WAYANG PARWA” SEBAGAI MEDIA PEMBELAJARAN DAN MEDIA PELESTARIAN … IKTA Stanaya SPASI: SEMINAR NASIONAL PROGRAM STUDI SENI PROGRAM MAGISTER PROGRAM …, 2020 | | 2020 |