Virtual Reality to promote tourism in Indonesia AH Fauzi, AA Gozali Journal Sistem Komputer 5 (2), 47-50, 2015 | 18 | 2015 |
Ratnawulan.(2019) M Putra, A Fauzi Development of the science learning tools for junior high school based on …, 0 | 6 | |
SEMEN (Sundanese Instrument): Aplikasi Pengenalan Alat Musik Tradisional Sunda berbasis Augmented Reality I Satrian, L Budiati, SN Ayda, H Maulid, AH Fauzi eProceedings of Applied Science 4 (2), 2018 | 5 | 2018 |
Interior Design Application and Room Angle Measurement Based on Augmented Reality (Ar) S Samaludin, AA Ramadhan, AH Fauzi vol 7, 1908-1913, 0 | 5 | |
FloNa: Children Educational App for Indonesian Endangered Species Based on Augmented Reality AH Fauzi, R Wijaya, A Ghazali, EW Wardana, A Prasetio, N Aqila IJAIT (International Journal of Applied Information Technology), 53-66, 2019 | 4 | 2019 |
Pelestarian Budaya Tak Benda Berupa Permainan Tradisional Benteng Dalam Bentuk Aplikasi Permainan Digital FS Sanjaya, AH Fauzi eProceedings of Applied Science 7 (3), 2021 | 2 | 2021 |
Aplikasi Permainan Untuk Melestarikan Budaya Riau Y Caraka, N Devi, AH Fauzi EProceedings of Applied Science 5 (3), 2019 | 2 | 2019 |
Perancangan Media Pembelajaran Modulasi Digital (ask, Fsk, Bpsk) Berbasis Augmented Reality RR Taufik, TN Damayanti, AH Fauzi eProceedings of Applied Science 6 (2), 2020 | 1 | 2020 |
Permainan Egrang Berbasis Realitas Virtual Untuk Melestarikan Permainan Tradisional Indonesia D Indrawan, EP Adistira, GP Hanuranto, AH Fauzi eProceedings of Applied Science 4 (2), 2018 | 1 | 2018 |
Virtual INMUINS (Indonesian Musical Instruments) Aplikasi Interaktif Berbasis Realitas Campuran Untuk Memperkenalkan Alat Musik Daerah Indonesia AI Hidayat, A Waluyo, MI Syahputra, AH Fauzi eProceedings of Applied Science 4 (2), 2018 | 1 | 2018 |
A User-Centered Design based Collaborative System for Jum’a Preacher Scheduling H Maulid, I Azimi, AH Fauzi | 1 | 2018 |
Gsi (game Sejarah Indonesia) Game Tentang Sejarah Indonesia Dari Masa Penjajahan Sampai Kemerdekaan Indonesia Berbasis Android AK Ikhwan, IW Lestari, R Widiatmaja, B Pudjoatmodjo, AH Fauzi eProceedings of Applied Science 2 (2), 2016 | 1 | 2016 |
AKIBAT: Game Horor Perdukunan Berbasis Mobile MI Nurfauzi, RE Renyaan, AH Fauzi eProceedings of Applied Science 10 (1), 2024 | | 2024 |
SHAMAN: Edukasi Tentang Salahnya Pesugihan Melalui Game Horor PC MFN Rozi, AH Fauzi eProceedings of Applied Science 10 (1), 2024 | | 2024 |
Aplikasi Penjualan Limbah Rongsokan ETrashy Berbasis Website MPS Utomo, AH Fauzi eProceedings of Applied Science 9 (1), 2023 | | 2023 |
Virtual Aqsha: Pengembangan Aplikasi Simulasi Masjid Alaqsa Dengan Teknologi Virtual Reali AG Iskandar, F Shofwani, AH Fauzi eProceedings of Applied Science 7 (6), 2021 | | 2021 |
Aplikasi Desain Interior Dan Pengukur Sudut Ruangan Berbasis Augmented Reality (AR) S Samaludin, AA Ramadhan, AH Fauzi eProceedings of Applied Science 7 (5), 2021 | | 2021 |
Pengembangan Aplikasi Simulasi Haji Berbasis Mobile Menggunakan Teknologi Virtual Reality MP Adjis, BN Luthfiansyam, AH Fauzi eProceedings of Applied Science 7 (5), 2021 | | 2021 |
Pengembangan Aplikasi Pemasaran Digital Untuk Produk Kerajinan Gerabah Menggunakan Teknologi Augmented Reality MT Alfarezha, AN Fauziyah, AH Fauzi eProceedings of Applied Science 7 (4), 2021 | | 2021 |
Utilizing Digital Storytelling Structure for Developing an Electronic Traditional Game Gobak Sodor B Pudjoatmodjo, A hasanudin Fauzi, S Salam, TA Muluk, DS Maulana IJAIT (International Journal of Applied Information Technology), 43-50, 2021 | | 2021 |