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Sri Lestari Rahayu
Sri Lestari Rahayu
Universitas Potensi Utama
Verified email at potensi-utama.ac.id - Homepage
Title
Cited by
Cited by
Year
Penerapan Game Design Document dalam Perancangan Game Edukasi yang Interaktif untuk Menarik Minat Siswa dalam Belajar Bahasa Inggris
SL Rahayu, Fujiati
Jurnal Teknologi Informasi dan Ilmu Komputer, 2018
1372018
Educational Games as A learning media of Character Education by Using Multimedia Development Life Cycle (MDLC)
SL Rahayu, Fujiati, R Dewi
2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018
472018
Rancang Bangun Augmented Reality Pada Data Menu Restoran
SL Rahayu, K Kusrini, H Al Fatta
Jurnal Eksplora Informatika 6 (1), 22-32, 2016
232016
Implementasi Algoritma Fisher Yate Shuffle Pada Game Edukasi Sebagai Media Pembelajaran
F Fujiati, SL Rahayu
CogITo Smart Journal 6 (1), 1-11, 2020
132020
Application of AHP Method Based on Competence for Determining the Best Graduate Students
R Dewi, W Verina, DH Tanjung, SL Rahayu
2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018
122018
Educational Game as a Learning Media Using DGBL and Forward Chaining Methods
Fujiati, F Nasari, SL Rahayu, A Sanjaya
2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018
72018
Sistem Pendukung Keputusan Menentukan Kualitas Daging Sapi di PD Rumah Potong Hewan Medan Menggunakan Metode AHP Berbasis Web
AD Octaviani, SL Rahayu
JUREKSI (Jurnal Rekayasa Sistem) 1 (2), 517, 2023
42023
Heuristic Evaluation In Mobile Augmented Reality Applications In Designing Houses
RN Sari, RS Hayati, Fujiati, SL Rahayu
2020 8th International Conference on Cyber and IT Service Management (CITSM …, 2020
32020
Rancang Bangun Aplikasi Game Edukasi Interaktif Dengan Menggunakan Metode Game Design Document
SL Rahayu, Fujiati
Jurnal Voice Of Informatics, 2019
32019
Pemanfaatan Microsoft Powerpoint Dalam Pembuatan Game Flappy Cursor
SL Rahayu
Seminar Nasional Pengabdian Masyarakat, 273-279, 2019
22019
Penerapan Algoritma Fisher Yates Shuffle pada Aplikasi Pop Quiz Pengenalan Seni dan Budaya Berbasis Android
M Putri, F Fujiati, SL Rahayu, RN Sari
Jurnal Voice of Informatic 11 (2), 59-68, 2022
12022
PENERAPAN METODE FUZZY LOGIC UNTUK SISTEM PAKAR MENDIAGNOSA PENYAKIT ALERGI PADA ANAK
SL Rahayu
Jurnal Akademika 9 (1), 2016
12016
Evaluasi Desain Interface Pada Sistem Pakar Mendiagnosa Penyakit Alergi Menggunakan Evaluasi Heuristik
SL Rahayu, H Nisa, RN Sari, RS Hayati, F Fujiati
Computer Science Research End Its Development Journal (CSRID) 13, 135-144, 2021
2021
The Influence of Social Media on the Behavior of Teenagers at SMK Bina Satria Medan
DYH Tanjung, SL Rahayu
JUDIMAS (Jurnal Inovasi Pengabdian Kepada Masyarakat) 2 (2021), 63-73, 2021
2021
Cyber Learning: Simulation on Installing Optical Fiber
F Dwitama, SL Rahayu, R Dewi, W Verina
2020 8th International Conference on Cyber and IT Service Management (CITSM …, 2020
2020
Implementasi Bentuk 3D Makanan Dan Minuman Berbasis Mobile Augmented Reality
SL Rahayu
Konferensi Nasional Sistem & Informasi 16 (Sekolah Tinggi Teknik Ibnu Sina …, 2016
2016
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