Penerapan Game Design Document dalam Perancangan Game Edukasi yang Interaktif untuk Menarik Minat Siswa dalam Belajar Bahasa Inggris SL Rahayu, Fujiati Jurnal Teknologi Informasi dan Ilmu Komputer, 2018 | 137 | 2018 |
Educational Games as A learning media of Character Education by Using Multimedia Development Life Cycle (MDLC) SL Rahayu, Fujiati, R Dewi 2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018 | 47 | 2018 |
Rancang Bangun Augmented Reality Pada Data Menu Restoran SL Rahayu, K Kusrini, H Al Fatta Jurnal Eksplora Informatika 6 (1), 22-32, 2016 | 23 | 2016 |
Implementasi Algoritma Fisher Yate Shuffle Pada Game Edukasi Sebagai Media Pembelajaran F Fujiati, SL Rahayu CogITo Smart Journal 6 (1), 1-11, 2020 | 13 | 2020 |
Application of AHP Method Based on Competence for Determining the Best Graduate Students R Dewi, W Verina, DH Tanjung, SL Rahayu 2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018 | 12 | 2018 |
Educational Game as a Learning Media Using DGBL and Forward Chaining Methods Fujiati, F Nasari, SL Rahayu, A Sanjaya 2018 6th International Conference on Cyber and IT Service Management (CITSM), 2018 | 7 | 2018 |
Sistem Pendukung Keputusan Menentukan Kualitas Daging Sapi di PD Rumah Potong Hewan Medan Menggunakan Metode AHP Berbasis Web AD Octaviani, SL Rahayu JUREKSI (Jurnal Rekayasa Sistem) 1 (2), 517, 2023 | 4 | 2023 |
Heuristic Evaluation In Mobile Augmented Reality Applications In Designing Houses RN Sari, RS Hayati, Fujiati, SL Rahayu 2020 8th International Conference on Cyber and IT Service Management (CITSM …, 2020 | 3 | 2020 |
Rancang Bangun Aplikasi Game Edukasi Interaktif Dengan Menggunakan Metode Game Design Document SL Rahayu, Fujiati Jurnal Voice Of Informatics, 2019 | 3 | 2019 |
Pemanfaatan Microsoft Powerpoint Dalam Pembuatan Game Flappy Cursor SL Rahayu Seminar Nasional Pengabdian Masyarakat, 273-279, 2019 | 2 | 2019 |
Penerapan Algoritma Fisher Yates Shuffle pada Aplikasi Pop Quiz Pengenalan Seni dan Budaya Berbasis Android M Putri, F Fujiati, SL Rahayu, RN Sari Jurnal Voice of Informatic 11 (2), 59-68, 2022 | 1 | 2022 |
PENERAPAN METODE FUZZY LOGIC UNTUK SISTEM PAKAR MENDIAGNOSA PENYAKIT ALERGI PADA ANAK SL Rahayu Jurnal Akademika 9 (1), 2016 | 1 | 2016 |
Evaluasi Desain Interface Pada Sistem Pakar Mendiagnosa Penyakit Alergi Menggunakan Evaluasi Heuristik SL Rahayu, H Nisa, RN Sari, RS Hayati, F Fujiati Computer Science Research End Its Development Journal (CSRID) 13, 135-144, 2021 | | 2021 |
The Influence of Social Media on the Behavior of Teenagers at SMK Bina Satria Medan DYH Tanjung, SL Rahayu JUDIMAS (Jurnal Inovasi Pengabdian Kepada Masyarakat) 2 (2021), 63-73, 2021 | | 2021 |
Cyber Learning: Simulation on Installing Optical Fiber F Dwitama, SL Rahayu, R Dewi, W Verina 2020 8th International Conference on Cyber and IT Service Management (CITSM …, 2020 | | 2020 |
Implementasi Bentuk 3D Makanan Dan Minuman Berbasis Mobile Augmented Reality SL Rahayu Konferensi Nasional Sistem & Informasi 16 (Sekolah Tinggi Teknik Ibnu Sina …, 2016 | | 2016 |