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Journal of Animation & Games Studies
Journal of Animation & Games Studies
Program Studi Animasi, Fakultas Seni Media Rekam, Institut Seni Indonesia Yogyakarta
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Title
Cited by
Cited by
Year
Kajian Pustaka Perkembangan Genre Games Dari Masa Ke Masa
R Caesar
Journal of Animation and Games Studies 1 (2), 113-1134, 2015
432015
Pemetaan Perilaku Non-Playable Character Pada Permainan Berbasis Role Playing Game Menggunakan Metode Finite State Machine
MB Nendya, SG Gunanto, RG Santosa
Journal of Animation and Games Studies 1 (2), 185-202, 2015
312015
Penciptaan Permainan Digital Edukatif Berbasis Wawasan Budaya Dan Pendidikan Karakter
SG Gunanto
Journal of Animation and Games Studies 2 (2), 207-228, 2016
142016
Penciptaan Model Pembelajaran Bisnis Melalui Game “Chochorillo: The Lost Receipes”
DAS Soewandi
Journal of Animation and Games Studies 2 (1), 93-136, 2016
72016
Pergerakan Otonom Pasukan Berbasis Algoritma Boid Menggunakan Metode Particle Swarm Optimization
S Mu'min, M Hariadi, SMS Nugroho
Journal of Animation and Games Studies 1 (1), 1-16, 2015
52015
Tinjauan Historis Kecerdasan Buatan Dalam Games
T Troy
Journal of Animation and Games Studies 1 (2), 135-164, 2015
52015
Punakawan Sebagai Inspirasi Penciptaan Film Pendek Animasi Bertema Pendidikan Karakter
A Sulistiyono
Journal of Animation and Games Studies 2 (2), 173-206, 2016
32016
Perancangan dan Pembuatan Game “Pembelajaran Bahasa Jepang Untuk Pemula” Metode User Centered Design Berbasis Android
M Agustav, K Widhiyanti, EM Trianto
Journal of Animation and Games Studies 2 (2), 137-172, 2016
32016
Transformasi Ruang 2D Ke 3D Pada Animasi Wajah Berbasis Data Marker Menggunakan Radial Basis Function
T Troy, P Pranowo
Journal of Animation and Games Studies 2 (2), 229-250, 2016
22016
Facial Rigging untuk Karakter 3D Berbasis Facial Action Coding System (FACS)
L Husniah, H Wibowo, EM Yuniarno
Journal of Animation and Games Studies 1 (1), 17-30, 2015
22015
Kajian Inertial Measurement Unit Berbasis Arduino Untuk Dokumentasi Digital Motion Capture Tarian Tradisional
FXSD Nugroho
Journal of Animation and Games Studies 2 (2), 251-260, 2016
12016
Pergerakan Pasukan Untuk Mengejar Musuh Bergerak Menggunakan D* Lite Berbasis Algoritma Pathfinding
M Kholil
Journal of Animation and Games Studies 2 (1), 45-68, 2016
12016
Supply Chain Management Untuk Agen Game RTS Menggunakan Hierarchical Finite State Machine
D Muriyatmoko
Journal of Animation and Games Studies 2 (1), 1-26, 2016
12016
Animasi Ekspresi Wajah Pada Karakter Virtual 3 Dimensi Berbasis Radial Basis Function
MB Nendya
Journal of Animation and Games Studies 1 (1), 67-84, 2015
12015
Human Motion Capture Berbasis Bebas-Model Menggunakan Penanda Fitur Multi Warna Terparameter
SG Gunanto
Journal of Animation and Games Studies 1 (1), 49-66, 2015
12015
Well–Lit: Penciptaan Game Mix-Genre Adventure Puzzle 2D
LH Khoiriyah
Journal of Animation and Games Studies 2 (1), 69-82, 2016
2016
Pergerakan Kelompok Non Playable Character Menuju Target Berbasis Artificial Fish Swarm Algorithm
D Safril
Journal of Animation and Games Studies 1 (2), 165-184, 2015
2015
Susunan Obyek Terbaik Pada Permainan Puzzle Instalasi Dimensi Dua Menggunakan Algoritma Genetika
CR Prameswari, EM Yuniarno, SMS Nugroho
Journal of Animation and Games Studies 1 (2), 85-112, 2015
2015
Eksplorasi Simbol Konvensional dan Universal pada Penciptaan Video Art Naratif Kampanye Anti Perang dan Kekerasan “WARKAHOLIC” Dengan Teknik Animasi 3D
A Sulistiyono
Journal of Animation and Games Studies 1 (1), 31-48, 2015
2015
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Articles 1–19